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Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Sun Sep 13, 2020 4:22 pm
by Baler
Not to be pushy as I really love the work you're doing.
When can we hope to see an update on nexus with all this new fantastic work?

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Sun Sep 13, 2020 5:25 pm
by emmathepony
Love the new clutter objects and downsized gems! :mrgreen:

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Sun Sep 13, 2020 7:27 pm
by AlexanderSig
Baler wrote: Sun Sep 13, 2020 4:22 pm Not to be pushy as I really love the work you're doing.
When can we hope to see an update on nexus with all this new fantastic work?
Thanks! Next 1-2 weeks probably.

If anyone wants to beta test the next version in advance send me a PM. Going to need bug reports.

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Tue Sep 15, 2020 7:13 pm
by AlexanderSig
Image

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Wed Sep 16, 2020 11:40 am
by pango
pango wrote: Sat Aug 24, 2019 1:23 pm I noticed that in transient states (as you approach cities, or fountain coming in your field of sight), fountain particles start high in the sky before everything settles correctly. Video example at the end of first @Vondur's "mad genius" episode (watch carefully, it lasts maybe just a second):
https://www.youtube.com/watch?v=gPL9xKpvet0&t=23m6s
I suspect it's something to tweak in particles emitter, but it could also need some engine help.
Another example of what it can look like (happens right after fast travel):
https://clips.twitch.tv/JollyOpenWoodpeckerKreygasm

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Wed Sep 16, 2020 9:18 pm
by Baler
AlexanderSig those spears look amazing! I really like the green 'cloth' it resembles the original art precisely
pango wrote: Wed Sep 16, 2020 11:40 am Another example of what it can look like (happens right after fast travel):
https://clips.twitch.tv/JollyOpenWoodpeckerKreygasm
From that clip:
Image

I actually have this happen every time I start a new game with the option to not start inside a dungeon enabled.
Had no clue it was related to this mod.

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Wed Sep 16, 2020 9:45 pm
by AlexanderSig
pango wrote: Wed Sep 16, 2020 11:40 am
pango wrote: Sat Aug 24, 2019 1:23 pm I noticed that in transient states (as you approach cities, or fountain coming in your field of sight), fountain particles start high in the sky before everything settles correctly. Video example at the end of first @Vondur's "mad genius" episode (watch carefully, it lasts maybe just a second):
https://www.youtube.com/watch?v=gPL9xKpvet0&t=23m6s
I suspect it's something to tweak in particles emitter, but it could also need some engine help.
Another example of what it can look like (happens right after fast travel):
https://clips.twitch.tv/JollyOpenWoodpeckerKreygasm
Thanks! I think I have fixed this tonight but have only tested 2 out of 3 fountain models. Not really sure how I fixed it, though... changed a bunch of particle settings and the glitch disappeared. For future reference for myself and other modders: disabled sub-emitters, changed simulation space to local, disabled start rotation.

@Baler: Thank you!

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Wed Sep 16, 2020 11:56 pm
by Midknightprince
Same place, different mods:
1.No mods
2.Handpainted.
3.Hand Painted & Improved interior lighting.

I think I like the middle one, what you guys think ?

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Thu Sep 17, 2020 12:57 am
by Midknightprince
Thank you for fixing these things.

Re: [MOD] Handpainted model replacement project (Release v1.83c)

Posted: Thu Sep 17, 2020 8:54 pm
by AlexanderSig
Image