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Re: [MOD] Handpainted model replacement project (Release v2.00)

Posted: Sat Sep 26, 2020 11:37 pm
by AlexanderSig
Thanks everyone!

Working on this sword now

Image
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Midknightprince wrote: Thu Sep 24, 2020 3:47 pm Is this a new one or am I good ?
The version on the Nexus is a little different than what I sent you to beta test.

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Mon Sep 28, 2020 11:41 pm
by pango
Something weird seen on stream in Castle Necromoghan, and later reproduced locally (latest Linux package, Linux-9-2-00-1600795039.zip)
Screenshot.jpg
Screenshot.jpg (133.55 KiB) Viewed 1768 times

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Mon Sep 28, 2020 11:59 pm
by AlexanderSig
pango wrote: Mon Sep 28, 2020 11:41 pm Something weird seen on stream in Castle Necromoghan, and later reproduced locally (latest Linux package, Linux-9-2-00-1600795039.zip)

Screenshot.jpg
Ahh thank you, I have fixed this now. I was just in Necromoghan yesterday so I assume the quest is working fine, let me know if this issue is breaking any quests.

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Tue Sep 29, 2020 12:04 am
by pango
From what I've seen no, it's even still possible to go thru that door

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Tue Sep 29, 2020 9:16 am
by Ralzar
Hey I'm trying to figure out a solution for the problem with HPM and Realistic Wagon. What is the model name for your wagon?

Edit: never mind, figured it out.

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Tue Sep 29, 2020 11:17 am
by Ralzar
Figured it out.

Both Torch Taker and Realistic Wagon is compatible with HPM now.
Or at least they are for me :D

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Tue Sep 29, 2020 12:22 pm
by AlexanderSig
Ralzar wrote: Tue Sep 29, 2020 11:17 am Figured it out.

Both Torch Taker and Realistic Wagon is compatible with HPM now.
Or at least they are for me :D
Great to hear!

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Sep 30, 2020 12:30 am
by Midknightprince
Oh man....I love it when you do updates :D

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Sep 30, 2020 9:03 pm
by TheLacus
There is an issue with 210_2. Object positioner script is set on root prefab, which doesn't have a MeshRenderer, causing an error message to be logged. This is required to retrieve the bounds used for positioning. Can you try to put it on the first LOD instead?

Re: [MOD] Handpainted model replacement project (Release v2.00) - UPDATE Sept 2020

Posted: Wed Sep 30, 2020 9:24 pm
by AlexanderSig
TheLacus wrote: Wed Sep 30, 2020 9:03 pm There is an issue with 210_2. Object positioner script is set on root prefab, which doesn't have a MeshRenderer, causing an error message to be logged. This is required to retrieve the bounds used for positioning. Can you try to put it on the first LOD instead?
Can do that. I did a few other meshes with LOD the same way and it seems to work fine visually though.