You can check if the mod is working with the following console commands:
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set_weather 0
set_weather 6
The main module of Real Grass is unaffected by engine upgrade and works on both versions.
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set_weather 0
set_weather 6
User settings are validated before they are given to mod, so there isn't any workaround. I'll keep this in mind for the next update.haloterm wrote: ↑Sat Oct 03, 2020 12:21 pm I played around with grass distance using console commands and noticed I can easily go up to a distance of 1000 without major performance issues. Since I use distant terrain, this improves the look in the distance incredibly. But I have to set this each time I load a save. I tried to modify the json settings file of the mod directly, but the mod ignores this and stays at 300.
Would it be possible to allow such high values to set in the mod options in the next version, instead of the current maximum of 300?
I agree (but that's not related to my request for an increased total possible distance, but a general issue, regardless if drawing distance is 300 or 1000).King of Worms wrote: ↑Tue Oct 06, 2020 9:17 pm Only issue with bigger grass distances is, that the density is too high in a distance, creating a unpleasant effect and sharp edge between the regions where the grass is visible and where its disabled due to the distance.
If the density could decrease with the distance, it would be performance friendly and at the same time look better. The transition between ON and OFF regions in the distance would be smoother.
I will make a comparison screenshot later when I am at home why I like the longer distance better.King of Worms wrote: ↑Wed Oct 07, 2020 9:09 am With big enough distance, the grass becomes a monolithic mass and it looks just bad
Here's my comparison.King of Worms wrote: ↑Wed Oct 07, 2020 9:09 am With big enough distance, the grass becomes a monolithic mass and it looks just bad, especially in grass dense regions/season. This does not happen if you use lets say 150 distance, or at least its not so apparent.