[0.10.22] Teleport into dungeon does not inject Foe quest resources [RESOLVED 0.10.23]
-
- Posts: 9
- Joined: Fri May 01, 2020 4:24 pm
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
Its all zipped into one. Curious.
-
- Posts: 9
- Joined: Fri May 01, 2020 4:24 pm
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
Seems to work now!
- Attachments
-
- Zelos-Lich not spawning.zip
- (623.81 KiB) Downloaded 96 times
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
Great! Thank you for saves.
I'll look at these as soon as I can. It's getting late here in Australia (almost 4am) so I should probably get some sleep. Will post back here once I've slept and checked out the saves.
I'll look at these as soon as I can. It's getting late here in Australia (almost 4am) so I should probably get some sleep. Will post back here once I've slept and checked out the saves.
-
- Posts: 9
- Joined: Fri May 01, 2020 4:24 pm
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
This does look like the same issue that OP had. Loading your third save (SAVE20 inside lich room), I note the lich isn't present when all quest states are nominal. I then ran the same remediation process from earlier and the lich spawned:
Thank you for also attaching a copy of output log. The only error I can see is a NullReferenceException in SongPlayer. Not sure what that's about. It shouldn't cause a quest resource like this not to spawn, but I'm noting it anyway.
I'll be able do some more digging now, as you've kindly provided me a few more saves to work from. Cheers.
- Enter "tele2exit" then exit and re-enter dungeon.
- Enter "tele2qspawn" and you should land on top of lich.
Thank you for also attaching a copy of output log. The only error I can see is a NullReferenceException in SongPlayer. Not sure what that's about. It shouldn't cause a quest resource like this not to spawn, but I'm noting it anyway.
I'll be able do some more digging now, as you've kindly provided me a few more saves to work from. Cheers.
-
- Posts: 9
- Joined: Fri May 01, 2020 4:24 pm
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
It worked!
I tried it before. But I might have not exited/reentered, as you specified.
If you need more info to look into it let me know.
I tried to killall before it spawns and it was not present in the list of killed creatures. Not sure if it helps you.
Thanks and thanks again.
I tried it before. But I might have not exited/reentered, as you specified.
If you need more info to look into it let me know.
I tried to killall before it spawns and it was not present in the list of killed creatures. Not sure if it helps you.
Thanks and thanks again.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
Well that's good news.
There must be some kind of gap in logic somewhere. The Lich should have been injected into scene when you next entered dungeon with quest active. It shouldn't matter that you've cleared it before. But he wasn't present in world state data in save, which means the quest didn't put it there when it should have. Very strange, I'll keep working on it.
The first time you went into dungeon with quest active can you recall if you went in through the front door or teleported in? Just brainstorming different ideas.
Edit: Just noting I can reproduce the bug this way: set an Achor inside Sentinel dungeon, pickup quest, then Teleport back to the interior of Sentinel dungeon. The Teleport calls the variant of StartDungeonInterior() that is used by loading a game - which assumes enemies are already present. It should be using the same variant as going in through front door which injects quest enemies into scene. Whether that's your exact bug or not, I can confirm that one.
There must be some kind of gap in logic somewhere. The Lich should have been injected into scene when you next entered dungeon with quest active. It shouldn't matter that you've cleared it before. But he wasn't present in world state data in save, which means the quest didn't put it there when it should have. Very strange, I'll keep working on it.
The first time you went into dungeon with quest active can you recall if you went in through the front door or teleported in? Just brainstorming different ideas.
Edit: Just noting I can reproduce the bug this way: set an Achor inside Sentinel dungeon, pickup quest, then Teleport back to the interior of Sentinel dungeon. The Teleport calls the variant of StartDungeonInterior() that is used by loading a game - which assumes enemies are already present. It should be using the same variant as going in through front door which injects quest enemies into scene. Whether that's your exact bug or not, I can confirm that one.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
Just to make sure: no one is using Persistent Dungeons?
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
I'm not using Persistent Dungeons, unsure about Falken or Zelos. I can definitely reproduce using the teleport into dungeon trick though. Whether or not that's how they triggered bug would be awesome to know, but I've definitely found a bug that causes this issue now.
-
- Posts: 9
- Joined: Fri May 01, 2020 4:24 pm
Re: Karolis the Lich is missing in Daggerfall Unity, and this is game breaking.
I am not using any mods.
Well besides DREAM and autosave.
But yes, I was using teleport magic. To save me the trip.
Might got something there.
Well besides DREAM and autosave.
But yes, I was using teleport magic. To save me the trip.
Might got something there.