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Re: theJF - Daggerfall Unity (w/Mods) Part 5 (video)

Posted: Tue May 21, 2019 3:45 am
by pango
That's this issue: viewtopic.php?f=24&t=1398

Re: Dev build/Linux: magic item shops restocking do not match classic

Posted: Tue May 21, 2019 4:12 am
by Jay_H
Merged :)

Re: Dev build/Linux: magic item shops restocking do not match classic

Posted: Tue May 21, 2019 11:05 am
by Hazelnut
Yeah, guys, we haven't forgotten about this. (well I haven't at least)

Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Posted: Sat Jul 06, 2019 1:06 am
by Interkarma
I've added a partial fix for this to rotate stock once every 24 hours using a deterministic seed. This is probably "good enough" for now in terms of stock rotation, even if it doesn't match classic perfectly.

However, any purchased items will restock the moment player opens purchase UI again. This still needs to be addressed. Will revisit this again later.

Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Posted: Sat Jul 06, 2019 1:15 pm
by Ferital
I've started to reverse engineer classic mechanics for magic item restocking a while back but didn't go far. Anyway it's still on my todo list.

Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Posted: Sun Jul 14, 2019 3:33 am
by pango
Sorry for the piggy back, but the same issue exists with potion sellers; If you close/reopen the interface, they immediately restock with a new set of potions... I guess it must be a very similar issue.

Re: Dev build/Linux: magic item shops restocking do not match classic [PARTIALLY RESOLVED]

Posted: Sun Jul 14, 2019 1:06 pm
by Hazelnut
Well that actually matches classic IIRC. Was planning to imporove it once I saw how magic items work when classic behaviour was figured out.