DisplayName: Rights of Commerce
-- Message panels
<ce> A shop in another town keeps getting robbed
<ce> by the Thieves Guild and they need a guard.
<ce> Wanna take this up?
<ce> A bit too boring for you?
<ce> The place is called _shop_.
<ce> It's in ___shop_. The job's nighttime guard duty.
<ce> Hopefully you won't have to wait too long for them
<ce> to show up. Your payment's going to be =reward_ gold
<ce> pieces, and I'll have them if you're back in
<ce> =timer_ days. Good luck, %pcf.
<ce> The Fighters Guild wanted you back from protecting
<ce> _shop_ by now.
<ce> Welcome back! Easy stuff? Well, I'm glad you
<ce> made it. Take your money. Good job.
<ce> Three fewer thieves ____qgiver_ has to
<ce> worry about. Nice work. Here's your pay.
<ce> There's no more movement in the store.
<ce> Looks like this job is finished.
<ce> Hey, hold on! This one knows how to fight, here!
<ce> Let's be smart about this. Help us out, 'cause you don't
<ce> wanna get on the wrong side of the Thieves Guild.
<ce> How's about you go wait outside and make sure nobody
<ce> shows up? We'll pay you =bribe_ gold.
<ce> Everyone leaves alive, and we put in a good word
<ce> with the guild for you. Sound good?
<ce> That's smart of ya. Okay, head on out and we'll get
<ce> started. You made the right choice, %ra.
<ce> One of the thieves whispers to you.
<ce> "Nobody come by? Nice work. The guild's gonna hear
<ce> about this. They're always lookin' for smart
<ce> people. Take this gold."
<ce> The troupe leaves, carrying several valuable
<ce> pieces of equipment.
<ce> You're surprised by a member of the town guard.
<ce> The fellow appears to have thrown on his equipment
<ce> at this hour of the night.
<ce> "Excuse me! I heard some noise around here and
<ce> thought I'd see if there was a problem. Is there
<ce> something happening inside _shop_?"
<ce> The guard's eyes widen at the news. He shouts loudly
<ce> and rouses a few others to surround the building.
<ce> In a matter of moments they burst through the entrance
<ce> and haul the thieves out one by one, their mouths
<ce> and hands bound. One of the criminals gives
<ce> you a dirty look while being hauled away. The city watch
<ce> thanks you for your help, leading their captives off.
<ce> This may not have been exactly what _qgiver_
<ce> assigned you to do, but if the shoe fits...
<ce> "Really? That's odd. Well, thank you for helping,
<ce> but you should really be in a tavern this time of
<ce> night. It can get dangerous out here."
<ce> The guard waves and heads for the warmth of home.
<ce> Upon seeing one of their number dead, the other thieves
<ce> change their mind. This will only end one way.
<ce> You set yourself outside the store and watch for
<ce> any risk to the thieves' work.
The Fighters Guild of ___qgiver_
is paying me to go to ___shop_
and protect _shop_ from
night burglars. I have to fend them
off and return in =timer_ days.
Foe _q1_ is Thief
Foe _q2_ is Nightblade
Item _reward_ gold
Item _bribe_ gold
Person _qgiver_ group Questor male
Person _dummytg_ faction The_Thieves_Guild
Place _shop_ remote weaponstore
Clock _timer_ 00:00 0 flag 1 range 0 2
Clock _rob1_ 00:03
Clock _rob2_ 00:03
-- Quest start-up:
start timer _timer_
log 1030 step 0
pc at _shop_ do _inside_
I just created an account specifically to report this. Hilarious that it's the top topic.
I am using the windows version and MANY quests that clearly should be 'remote' are local.
1. This quest: https://en.uesp.net/wiki/Daggerfall:The_Courier has been local every single time I've gotten it.
2. One of the two Thieves Guild apprentice quests (smuggle this (Gear) to (Name) in (Town) and get (Name)'s loot back to us) should clearly be remote, but it is always local.
3. A royal "this guy left without his (equipment), go get it to him" quest is always local when it should be remote.