[0.11.0 - BETA; Win64] Guards spawning on rooftops :-)

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ifkopifko
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[0.11.0 - BETA; Win64] Guards spawning on rooftops :-)

Post by ifkopifko »

An interesting little bug:
In a location (town/city) if the player is positioned on a rooftop of a three-storey building and tries to rest (against all warnings), it often happens that the guards get spawned on rooftops of other buildings nearby. And what is worse, they seem to be unable to climb/jump down, poor creatures... :D

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pango
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Re: [0.11.0 - BETA; Win64] Guards spawning on rooftops :-)

Post by pango »

I can confirm that, I saw it a long time ago (Avril 2019 it seems), but the screenshot was corrupted and I forgot to report about it...
guards on roof.jpg
guards on roof.jpg (210.01 KiB) Viewed 184 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: [0.11.0 - BETA; Win64] Guards spawning on rooftops :-)

Post by King of Worms »

Can confirm... but in this case, it looked like the last stand they took so I did not report them :) 1st quarter of 2020
Spoiler!
DaggerfallUnity 2020-03-28 05-11-17.jpg
DaggerfallUnity 2020-03-28 05-11-17.jpg (525.46 KiB) Viewed 170 times

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Interkarma
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Re: [0.11.0 - BETA; Win64] Guards spawning on rooftops :-)

Post by Interkarma »

My screenshot from 2018. :)

https://twitter.com/gav_clayton/status/ ... 4770629632

Have been meaning to fix this one for a while now, even though it's kind of hilarious. Seems there isn't an open bug report for it, so let's make this it.

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pango
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Re: [0.11.0 - BETA; Win64] Guards spawning on rooftops :-)

Post by pango »

When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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