[0.11.0; Win64] Quest buildings matched with separate IDs

Curated user bug reports with enough information to reproduce problem. Moderators will move topics here from Help & Support once a bug has been confirmed and enough information has been provided.
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davidk64
Posts: 13
Joined: Mon Oct 26, 2020 8:11 am
Location: Atherton, Far North Queensland, Australia

[0.11.0; Win64] Quest buildings matched with separate IDs

Post by davidk64 »

Screenshots have all the details. The building I'm in is not the one on the map marked as Gaercroft Residence, it's next door. In the current building there is no sign of Blurnja. I'm not using any quest mods. Thanks
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Quest bug.JPG
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Interkarma
Posts: 5986
Joined: Sun Mar 22, 2015 1:51 am

Re: [0.11.0; Win64] Mage Guild quest bug?

Post by Interkarma »

Please provide a save for help with quests or bug diagnosis. See below for info on where to find saves.

viewtopic.php?f=5&t=2360&p=27552#p27552

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davidk64
Posts: 13
Joined: Mon Oct 26, 2020 8:11 am
Location: Atherton, Far North Queensland, Australia

Re: [0.11.0; Win64] Mage Guild quest bug?

Post by davidk64 »

Ha, I looked in local and roaming but not locallow. Here it is.
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Interkarma
Posts: 5986
Joined: Sun Mar 22, 2015 1:51 am

Re: [0.11.0; Win64] Mage Guild quest bug?

Post by Interkarma »

Thank you for save. :)

This appears to be a case where quest buildings were improperly matched, despite having different mapID and buildingKey. Not sure of cause yet, but I have an idea where to start.

I'll move this to bug reports and chase it down in the new year when I start up again.

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davidk64
Posts: 13
Joined: Mon Oct 26, 2020 8:11 am
Location: Atherton, Far North Queensland, Australia

Re: [0.11.0; Win64] Quest buildings matched with separate IDs

Post by davidk64 »

Many thanks, relieved to hear you have stood down at least briefly!

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