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[0.11.0; Win64] Quest buildings matched with separate IDs

Posted: Sun Dec 27, 2020 9:26 pm
by davidk64
Screenshots have all the details. The building I'm in is not the one on the map marked as Gaercroft Residence, it's next door. In the current building there is no sign of Blurnja. I'm not using any quest mods. Thanks

Re: [0.11.0; Win64] Mage Guild quest bug?

Posted: Sun Dec 27, 2020 11:29 pm
by Interkarma
Please provide a save for help with quests or bug diagnosis. See below for info on where to find saves.

viewtopic.php?f=5&t=2360&p=27552#p27552

Re: [0.11.0; Win64] Mage Guild quest bug?

Posted: Sun Dec 27, 2020 11:38 pm
by davidk64
Ha, I looked in local and roaming but not locallow. Here it is.

Re: [0.11.0; Win64] Mage Guild quest bug?

Posted: Mon Dec 28, 2020 1:33 am
by Interkarma
Thank you for save. :)

This appears to be a case where quest buildings were improperly matched, despite having different mapID and buildingKey. Not sure of cause yet, but I have an idea where to start.

I'll move this to bug reports and chase it down in the new year when I start up again.

Re: [0.11.0; Win64] Quest buildings matched with separate IDs

Posted: Mon Dec 28, 2020 9:01 am
by davidk64
Many thanks, relieved to hear you have stood down at least briefly!