Not sure if this matches classic or not.
Having looked through the code, it seems this happens:
When arrested: HP set to 1
Found not guilty: HP reset
Prison / Fine: HP reset
Banished: HP left at 1
This leads to appearing outside the city gates with 1 HP. So if any other effect is causing damage, you just insta-die. When combining this with mods like Climates & Calories, the chance of getting 1 or more damage when you appear outside at a more or less random time is pretty high.
See comment here where DFU fixes this for when you are released, but banished is not considered:
https://github.com/Interkarma/daggerfal ... ow.cs#L414
[0.11.1] Banishment sets HP to 1
- Ralzar
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[0.11.1] Banishment sets HP to 1
My released mods
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays
- Interkarma
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Re: [0.11.1] Banishment sets HP to 1
Seems like a fair oversight to fix, considering Allofich has already partially addressed this. I'll move this to bug reports.
In the meantime, just pretend the guards beat you almost to death before throwing you out of town.
In the meantime, just pretend the guards beat you almost to death before throwing you out of town.