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[0.11.1] Banishment sets HP to 1

Posted: Sat Feb 13, 2021 2:59 pm
by Ralzar
Not sure if this matches classic or not.

Having looked through the code, it seems this happens:

When arrested: HP set to 1

Found not guilty: HP reset

Prison / Fine: HP reset

Banished: HP left at 1


This leads to appearing outside the city gates with 1 HP. So if any other effect is causing damage, you just insta-die. When combining this with mods like Climates & Calories, the chance of getting 1 or more damage when you appear outside at a more or less random time is pretty high.


See comment here where DFU fixes this for when you are released, but banished is not considered:
https://github.com/Interkarma/daggerfal ... ow.cs#L414

Re: [0.11.1] Banishment sets HP to 1

Posted: Sun Feb 14, 2021 12:22 am
by Interkarma
Seems like a fair oversight to fix, considering Allofich has already partially addressed this. I'll move this to bug reports.

In the meantime, just pretend the guards beat you almost to death before throwing you out of town.

Re: [0.11.1] Banishment sets HP to 1

Posted: Sun May 09, 2021 10:59 pm
by Interkarma
Player vitals are now refilled after banishment. This is more consistent with release, and we can assume player spent at least a few days cooling off in a cell before their court date.

https://github.com/Interkarma/daggerfal ... e4283d058e