Deeper-oceans-test

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Midknightprince
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Deeper-oceans-test

Post by Midknightprince » Tue May 22, 2018 1:00 am

Swimming outside in "deeper-oceans-test", you can only swim down, so you drown..
I wana swim :D
Check out my YouTube Channel!

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Interkarma
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Re: Deeper-oceans-test

Post by Interkarma » Tue May 22, 2018 1:51 am

Hey mate, please don't make bug reports for branches - only for releases (and don't forget to include Live Build # in subject). You're welcome to grab the branch and play along as things develop but you shouldn't expect them to function whatsoever. :)

What I'm doing here is just hacking together a feasibility test to isolate systems and challenges. I normally do this offline but decided to "park" the work on git for now as I'll only be able to return to it occasionally. This isn't a priority at all, just a live hack session. It's very unlikely this will ever be merged to master. What you'll see instead is different parts of the problem being engineered into master over time.

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Midknightprince
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Re: Deeper-oceans-test

Post by Midknightprince » Tue May 22, 2018 2:35 am

Cool, just letting you know, and sorry "wrong place"
Check out my YouTube Channel!

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Interkarma
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Re: Deeper-oceans-test

Post by Interkarma » Tue May 22, 2018 3:04 am

It's all good mate, and I'm aware of that one as well. :)

A code branch is little bit like building an extension on a house. Imagine you've started building the framework for a new deck and people start telling you it doesn't have any floors yet. :lol:

And in this case, it's less like an extension and more like a scale paper model just to see how all the pieces fit together. Please don't worry about it for now.

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