Spells & Artifacts

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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LypyL
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Spells & Artifacts

Post by LypyL »

Not much to look at I'm afraid, but hopefully some people will find it exciting none the less!

http://imgur.com/a/BkXS0

The information for spells comes from SPELLS.STD and the magic items from MAGIC.DEF in the arena2 folder. Full credit to Dave Humphrey's who worked these formats out a long time ago and made it a lot easier for me :D

Hopefully in the not-to-distant future this will help lead to spells and enchanted items being implemented.

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LypyL
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Re: Spells & Artifacts

Post by LypyL »

Reserved

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Interkarma
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Re: Spells & Artifacts

Post by Interkarma »

Hell yes! Thank you for all your hard work on this. :)

daggerdude
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Re: Spells & Artifacts

Post by daggerdude »

awesome sauce!

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LypyL
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Re: Spells & Artifacts

Post by LypyL »

I wrote a basic script to make changes to the spells and write them back to the Spells.STD file, in the hopes I could find something interesting - nothing yet! The spell system is surprisingly crash proof though, which I didn't expect :lol: You can create strange combos that aren't normally possible, like casting disintegrate on self or lock as an area spell, and it either just doesn't do anything or Daggerfall will change it to be a valid spell.

These are the ingame descriptions for removed / never implemented spell effects (the chance/duration/magnitude are just whatever I had set in the editor at the time). They don't seem to do anything, but don't cause any crashing. It's interesting to think about the possibility of actually adding some of these to DFTFU...



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Interkarma
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Re: Spells & Artifacts

Post by Interkarma »

Woah! This keeps getting better! :D

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Arctus
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Re: Spells & Artifacts

Post by Arctus »

LypyL wrote: Image
I think they decided to just change this to a constant effect.

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LypyL
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Re: Spells & Artifacts

Post by LypyL »

Arctus wrote:
LypyL wrote: Image
I think they decided to just change this to a constant effect.
:lol:

Turns out you can cast levitate on enemies!

Image

I also cast it on the bat at the bottom of the stairs, then had it chase me up the stairs, I went back down and it couldn't lower its height it just flew around above me :D

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Interkarma
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Re: Spells & Artifacts

Post by Interkarma »

Haha! This is the best thing. :D

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LypyL
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Re: Spells & Artifacts

Post by LypyL »

These were apparently intended to be creatures the player could polymorph into.

http://imgur.com/a/DRv4v

And it turns out that casting disintegrate on self does in fact work - it just gets the description for dispel magic for some reason which is interesting in itself.

The predictable result of casting disintegrate on yourself.

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