Interkarma wrote:
1. The mouse feels sluggish. The experience can be compared to how some games have mouse smoothing, which when enabled also makes it feel sluggish. Like a small delay on your mouse movement.
If you could, please try ramping up the mouse sensitivity higher and let me know if that improves things. The only other thing I can think of is rendering speed, but it should be more or less fine on a 560ti. I'll open up some options to change rendering path and we'll see if that helps.
I want to clarify my statement a little so there is no confusion. When you literally see the mouse cursor, such as in a menu, moving it around is snappy. What I'm talking about is when you're playing and moving your head around.
Anyhow, I tested some more with this to describe the issue, and what I came up with is this:
What I want to do is to move my head, looking at point A and move it to point B. I move the view fast, but at a constant speed, and what I expect is the view to follow that constant mouse speed. What instead is happening in the view is an acceleration up to a top speed and then when I've almost arrived at point B a deceleration.
An example to illustrate what I mean can be found here:
http://matthewlein.com/experiments/easing.html
Compare linear easing with for example easeInOutCubic
I found another issue btw;
9. If I start with StartInDungeon=False, the dungeon music is played while being outside.
Also, is there currently a way to load a game without having to go through the chargen?
And do I need to do something else besides this:
Code: Select all
[Enhancements]
LypyL_EnhancedSky=True
Nystul_IncreasedTerrainDistance=True
Nystul_RealtimeReflections=True
UncannyValley_RealGrass=True
UncannyValley_BirdsInDaggerfall=True
in order to turn on mods, because nothing happens if I just do that.