everything is on github - check it out if you are interested!
required installation steps:
create Layer called "Automap" in Edit -> Project Settings -> Tags and Layers
in your scene:
if not present create GameObject called "Automap" in hierarchy root and attach script Game/DaggerfallAutomap
make sure layer Automap is unchecked in culling mask of Main Camera
As far as I can remember that's all...
new features:
- rotate with right mouse drag left/right and change camera tilt with right mouse up/down (don't do this in 2D mode right now - since it will break some things there)
- custom automap shader for improved rendering functionality
- geometry slicing (when automap is opened slice level is player head position (currently only when map is first opened - this is a bug, that will be fixed), afterwards change with right click on upstairs/downstairs button - shader will adapt shading to geometry meshes to highlight current slice level)
- geometry is now created like Interkarma's suggestion, and updated only when entering dungeon/building
still lots to do:
- player arrow
- the mini-overview of the rdb-blocks of the current dungeon with the player and start marker
- discovering of an initial unknown dungeon (this is a huge point and here I will need help especially when it comes to saving/loading state to/from savegame)