Daggerfall Unity 0.2 Test
Posted: Sun Apr 03, 2016 2:28 am
Daggerfall Unity 0.2 is now available for download.
Daggerfall Unity Download Page
http://www.dfworkshop.net/projects/daggerfall-unity/
Daggerfall Unity Manual
http://www.dfworkshop.net/static_files/ ... Manual.pdf
Please use this thread to discuss your experiences and report any bugs. When submitting a bug report, you may be asked to send me a copy of your output log or a save game to help reproduce the problem. Please see the manual for information on where to find these files.
For testers, here are the key areas to focus on for this test cycle.
Daggerfall Unity Download Page
http://www.dfworkshop.net/projects/daggerfall-unity/
Daggerfall Unity Manual
http://www.dfworkshop.net/static_files/ ... Manual.pdf
Please use this thread to discuss your experiences and report any bugs. When submitting a bug report, you may be asked to send me a copy of your output log or a save game to help reproduce the problem. Please see the manual for information on where to find these files.
For testers, here are the key areas to focus on for this test cycle.
- Items. Do they import OK from a classic save? Do they display properly in inventory window? Can you equip and use them as expected? Note: Magic effects will be implemented in a future release.
- Travel map (default key is V to open).
- Dungeon and interior automap (default key is M to open while inside).
- Setup helper. Feedback is welcome for this to improve in future releases.
- Overall stability and experience.