Yea I agree that eventho the majority of assets in that region have a winter variant, its might be just (one of many) nonsense stuff in Daggerfall..
And yea, winter jungle covered in snow is not realistic when compared to real world...
What I like about it, is the diversity. Daggerfall really needs the diversity, and removing the winter from the region will just make more homogenic and I dont enjoy that, no matter the realism aspects (besides, who knows how weather really works in this fantasy world)
What I would enjoy is this area to have different look at winter. It doesnt have to be all covered with snow. Maybe it could be more wet, more ponds... or just something as simple as palette shift.
Ive created a terrain textures which are just a palette shift of the summer version and it looked great in the wilderness! Until I came to the city and realized every building and city walls are covered in snow there
Well... to sum it up, Id like this area to have distinct look during the winter, just because the engine and code is ready for that (besides the terrain flats)
Agreed the snow everywhere is maybe not the best idea tho. I tend to prefer the palette shift aproach with slight desaturation and maybe some minor tweaks here and there on the terrain flats.
If this is worth the work needed compared to keeping it summer all the time - is another question... I think it is worth it tho.,