Than if someone is offended by winter in jungle, we can just turn it off super easy as a option, once the system is actually working properly.
Done

Hmm as far as I know there is no winter in deserts in DFU, am I wrong?Lokkrin Zhataros wrote: ↑Sun Nov 29, 2020 5:07 pm It's weird that in desert and jungle regions the snow is inconsistent. Don't know if this was already addressed somewhere else in the forums, I just found this.
Woops, lol. I meant swamp. SorryKing of Worms wrote: ↑Mon Nov 30, 2020 6:11 pmHmm as far as I know there is no winter in deserts in DFU, am I wrong?Lokkrin Zhataros wrote: ↑Sun Nov 29, 2020 5:07 pm It's weird that in desert and jungle regions the snow is inconsistent. Don't know if this was already addressed somewhere else in the forums, I just found this.
Looking into swamp castle .410 not being used. This was excluded because the .410 archive is incomplete. Note that .409 has 5x records and .410 has only 4x records. What I can do though is only exclude the missing texture rather than the whole archive. I've made a change now that will use the available snow textures for swamp castles. Now only the flat tops of castle have no snow (because no winter variant exists).King of Worms wrote: ↑Mon Nov 30, 2020 10:44 am As it is now in DFU Swamp & Jungle winter both have and use:
- winter terrain texture
- winter version of city walls
- winter textures of buildings with few bugs:
(winter jungle/swamp mages guild exterior tex is missing (435 summer = ok, 436 winter = non existent in archives :X)
(winter variant of texture 410 is not used but exists, uses summer variant 409 during winter - easy fix?)
Right now i prefer not to work on new features like these ones; i have limited free time and already a few things that i'm slowly making progresses on, i prefer not to add to the list of things to do.Interkarma wrote: ↑Mon Nov 30, 2020 10:29 pm But your idea of adding an optional "_winter" tag to load a winter variant via mod system sounds quite feasible. This could override the texture selected by climate processor when season is winter and a "_winter" variant exists for the base texture. There doesn't need to be much in the way of special handling or rules, as the modder is providing bespoke replacements where they want to see them. You could even use this for places that don't get winter swaps, such as deserts (e.g. dry & cracked rather than snow).
This falls more into TheLacus' wheelhouse as the mastermind behind texture replacements. I wonder if this is something he has time/interest to build? Maybe ping him next time he's online and see if he salutes the idea.![]()