Daggerfall 1996 manual ideas
Posted: Mon Mar 09, 2020 8:07 pm
Ive downloaded the free GOG daggerfall version and it comes with the PDF manual scan.
I went thru it, and it contains some interesting info... and that made me thinking (sorry )
1st - can we add the manual to the DFU to same folder as executable?
I know ts included in the daggerfallsetup, thats cool.. but.. its hidden in a folder called Docs. I have not even realized this folder contains the manual during the years I mess with DFU.
But I guess there will be some legal issues with it, right? Or?
2nd - can we somehow port that in the game? It doesnt have to be in form of those black and white scans with poor contrast. Theres tons of very interesting info hidden in that manual. Maybe we can have a Lore section somewhere in the game? Or include it in the tips of the Loading screen mod? - And make that mod a default part of the game?
The manual has following informations I found really good!
General info from the manual:
Introduction - page 8/97 - basic developer diary and some stage setting
How to roleplay - page 9/97 - devs idea on how you should play the game
History - page 10 - again, stage setting and some interesting lore
Lineage - page14 - The visualized family tree of the Houses of Daggerfall, Sentinel and Wayrest.
Gives more depth to the lore and better understanding of the world and the protagonists.
Specific info:
Race descriptions - page 17- Those have similar info as you can get in the game when u select a province.
I like that, this is how it should be, info in the manual is to be found in the game as well.
Standard Character Classes - page 20 - Same as racial description, info is located in the game when u create a character, good.
Attribute description - page 26 - Detailed info what STR, INT etc means and the modifiers. This info is not in the game, and thats a problem. It should appear when you hover mouse cursor over the stats when u create a character.
Skill description - page 28 - Again, very good info on the Skills (Archery, Axe etc) - Detailing the governing attributes (AGI will make u shoot bow better) and the description of the skill. This is again not in the game, and should appear when u hover a mouse over that skill
Custom class generation - page 35 -
- info on the Max HP per level - should be available ingame same as:
Special class advantages definitions (page 36)
Special class disadvantages (page 37)
Swing types description - page 48 -
This is the info u cant get anywhere in the game and thats a problem.
The swing types are important layer to the fighting strategies and players need to know about it
Each attack has DMG and AIM adjustments
It should be described in the game somewhere, even if only as a hints in the Loading screens mod (which should be in a core game anyway.) )
Mages guild standard spells description - page 71
I think these short descriptions should be in the game, newbs dont know what is Chameleon vs Ghost form, Balynas antidote, Harbour air etc There are 73 spells descriprions there.
Spell maker - page 78 - Info on Add effect, Duration, Chance, Magnitude, Cost
Should be in the game as well
Bestiary - page 85 - Nicely detailed info on every mob in the game. It would be so cool to have a bestiary in the game, and after killing a mob, you would get a entry there. Maybe a specific section in the logbook would solve that nicely?
I think this should be considered, we can add a lot of info from the manual to the game as a "hints/tips" which appear when you hover a mouse cursor over a specific areas.
Than there are other parts, which will need some brainstorming on how to implement them, if they should be implemented at all etc...
I went thru it, and it contains some interesting info... and that made me thinking (sorry )
1st - can we add the manual to the DFU to same folder as executable?
I know ts included in the daggerfallsetup, thats cool.. but.. its hidden in a folder called Docs. I have not even realized this folder contains the manual during the years I mess with DFU.
But I guess there will be some legal issues with it, right? Or?
2nd - can we somehow port that in the game? It doesnt have to be in form of those black and white scans with poor contrast. Theres tons of very interesting info hidden in that manual. Maybe we can have a Lore section somewhere in the game? Or include it in the tips of the Loading screen mod? - And make that mod a default part of the game?
The manual has following informations I found really good!
General info from the manual:
Introduction - page 8/97 - basic developer diary and some stage setting
How to roleplay - page 9/97 - devs idea on how you should play the game
History - page 10 - again, stage setting and some interesting lore
Lineage - page14 - The visualized family tree of the Houses of Daggerfall, Sentinel and Wayrest.
Gives more depth to the lore and better understanding of the world and the protagonists.
Specific info:
Race descriptions - page 17- Those have similar info as you can get in the game when u select a province.
I like that, this is how it should be, info in the manual is to be found in the game as well.
Standard Character Classes - page 20 - Same as racial description, info is located in the game when u create a character, good.
Attribute description - page 26 - Detailed info what STR, INT etc means and the modifiers. This info is not in the game, and thats a problem. It should appear when you hover mouse cursor over the stats when u create a character.
Skill description - page 28 - Again, very good info on the Skills (Archery, Axe etc) - Detailing the governing attributes (AGI will make u shoot bow better) and the description of the skill. This is again not in the game, and should appear when u hover a mouse over that skill
Custom class generation - page 35 -
- info on the Max HP per level - should be available ingame same as:
Special class advantages definitions (page 36)
Special class disadvantages (page 37)
Swing types description - page 48 -
This is the info u cant get anywhere in the game and thats a problem.
The swing types are important layer to the fighting strategies and players need to know about it
Each attack has DMG and AIM adjustments
It should be described in the game somewhere, even if only as a hints in the Loading screens mod (which should be in a core game anyway.) )
Mages guild standard spells description - page 71
I think these short descriptions should be in the game, newbs dont know what is Chameleon vs Ghost form, Balynas antidote, Harbour air etc There are 73 spells descriprions there.
Spell maker - page 78 - Info on Add effect, Duration, Chance, Magnitude, Cost
Should be in the game as well
Bestiary - page 85 - Nicely detailed info on every mob in the game. It would be so cool to have a bestiary in the game, and after killing a mob, you would get a entry there. Maybe a specific section in the logbook would solve that nicely?
I think this should be considered, we can add a lot of info from the manual to the game as a "hints/tips" which appear when you hover a mouse cursor over a specific areas.
Than there are other parts, which will need some brainstorming on how to implement them, if they should be implemented at all etc...