Q about dungeon ambience

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Metzik
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Q about dungeon ambience

Post by Metzik »

Hi all!
I have a question about the ambience playing when in a dungeon. It consists of several sounds like a door opening (gets me almost every time...), mad laughter, whispers, wind, creatures etc. Is this one track or sfx pulled at random? If it's a track, how can I access it (or the sfx for that matter)? I've installed Unity, but I'm not very good at navigating it and understanding code. Are all sfx called from the dagger.snd file?

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Magicono43
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Re: Q about dungeon ambience

Post by Magicono43 »

"AmbientEffectsPlayer.cs" and "SoundClips.cs" should answer a decent amount of your question. The code is fairly explanatory due to the naming of the variables and such.

lxgm
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Re: Q about dungeon ambience

Post by lxgm »

i was wondering if the sounds are actual or "ambience".
after i clear a dungeon i still hear stuff going on.
i dont like such sound design.
it will be nice, if some sounds are excluded from being ambience.
best will be, if there is no ambience track and every sound has a reason and an existing source

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pango
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Re: Q about dungeon ambience

Post by pango »

Some sounds can also come from monsters trapped in disconnected rooms...
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lxgm
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Re: Q about dungeon ambience

Post by lxgm »

disconnected rooms, is that a bug or a feature?
if its a feature, how do you get there?

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Magicono43
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Re: Q about dungeon ambience

Post by Magicono43 »

lxgm wrote: Tue May 26, 2020 1:31 am disconnected rooms, is that a bug or a feature?
if its a feature, how do you get there?
It's not a "bug" in that it's behavior caused by anomalies in the coding or anything, but it's a "feature" of how the dungeons in the game were generated originally. There are a lot of rules to how dungeon "blocks" are connected to each other to make a functional dungeon by the games rules. Often this leads to non-viable connecting rooms, which inevitably leads to disconnected rooms from the rest of the functional dungeon blocks in that current dungeon set-up.

If you want to read more on how this works, this is a good resource: https://en.uesp.net/wiki/Daggerfall:Dungeons

lxgm
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Re: Q about dungeon ambience

Post by lxgm »

then, my wish above, for a better sound, have to wait, for my wish, for a better dungeon layout.
thanks

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King of Worms
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Re: Q about dungeon ambience

Post by King of Worms »

:D

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Metzik
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Re: Q about dungeon ambience

Post by Metzik »

Would it be possible to make an ambient track in FMOD and implement it in DFU? Would it have to be like the music tracks to work?

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