I've noticed a lot of streamers are stilll just using the factory defaults for key bindings, which is honestly kind of terrible. Does anyone else rebind most keys during play?
I always bind them around WSAD and mouse like this:
Crouch: Lctrl
Spellbook: TAB
Use Magic Item: F
Character Sheet: Z
Inventory: X
Status: C
Interaction modes: 1-4
Ready Weapon: Click mouse scroll-wheel.
Change weapon: Third mouse button.
This allows me to reach all important functions without having to move my hand around on the keyboard.
How do you guys set up your keybindings?
- Ralzar
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How do you guys set up your keybindings?
Last edited by Ralzar on Wed Jul 15, 2020 6:43 pm, edited 1 time in total.
- jefetienne
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Re: How do you guys set up your keybindings?
I use a controller
But before that, I was using an ambidextrous gaming keypad as a lefty gamer. This was my setup:
- E to interact
- Q to abort spell
- C for switch hand
- Left click to attack
- Right click to cast spell
- Middle click to recast spell
- Side mouse button for using magic item
- F to run
- shift to crouch
- 1 status, 2 character sheet, 3 inventory, 4 notebook, 5 automap, 6 travel map
Oftentimes in games I can just tweak a few things for the keypad, and leave the rest on the regular keyboard if it's not essential for me to quickly use (like opening a map or character sheet).
But before that, I was using an ambidextrous gaming keypad as a lefty gamer. This was my setup:
- E to interact
- Q to abort spell
- C for switch hand
- Left click to attack
- Right click to cast spell
- Middle click to recast spell
- Side mouse button for using magic item
- F to run
- shift to crouch
- 1 status, 2 character sheet, 3 inventory, 4 notebook, 5 automap, 6 travel map
Oftentimes in games I can just tweak a few things for the keypad, and leave the rest on the regular keyboard if it's not essential for me to quickly use (like opening a map or character sheet).
- Ralzar
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- Location: Norway
Re: How do you guys set up your keybindings?
But how do you change interaction mods man!
- jefetienne
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Re: How do you guys set up your keybindings?
Well the keypad has the F1-F6 buttons. If I'm using a controller I'll just use my keyboard, but it actually is something I'm looking forward to resolving in the future once I get other input features into later releases.
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Re: How do you guys set up your keybindings?
You think the factor bindings are terrible ...
Left hand on the right side of the keybaord, mostly over the keypad, right hand on the mouse. Needless to say, I suck at FPSs.
Left hand on the right side of the keybaord, mostly over the keypad, right hand on the mouse. Needless to say, I suck at FPSs.
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- pango
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Re: How do you guys set up your keybindings?
I'm using the same layout I used for classic, which was itself influenced by FPS gaming; Minimally, as I only regrouped commands that I need in combat, where speed matters. Having other commands further away can actually prevent mistakes.
Also I should mention that I'm playing with classic right-click drag weapon control, and activate objects with left-click, so it turns out Daggerfall Unity defaults are not very different from what I used already.
I disable Mouse smoothing though (yuck! Who needs added latency?)
Using an azerty keyboard, I changed WASD to ZQSD (same layout).
I moved Sneak key to Left Ctrl, which is easier to reach with the pinky than Left Alt on my keyboard (and, I find "Shift" and "Control" terms appropriate for those functions).
I moved Ready weapon and Switch weapon to A and E respectively, in the top corners of movement cross. Had to move abort spell, that I seldom use, from E to X.
Then obviously I moved Cast spell from the very remote Backspace to F. I moved Recast spell from Q to V, consistently next to F. In turn I had to move World travel map from V to P, next to default M/Map.
And... that's it. If I had to change one default, that would be Backspace for opening the spellbook, even if it matches classic it's objectively awkward. That's a large key, but still. The rest is just personal preferences.
Also I should mention that I'm playing with classic right-click drag weapon control, and activate objects with left-click, so it turns out Daggerfall Unity defaults are not very different from what I used already.
I disable Mouse smoothing though (yuck! Who needs added latency?)
Using an azerty keyboard, I changed WASD to ZQSD (same layout).
I moved Sneak key to Left Ctrl, which is easier to reach with the pinky than Left Alt on my keyboard (and, I find "Shift" and "Control" terms appropriate for those functions).
I moved Ready weapon and Switch weapon to A and E respectively, in the top corners of movement cross. Had to move abort spell, that I seldom use, from E to X.
Then obviously I moved Cast spell from the very remote Backspace to F. I moved Recast spell from Q to V, consistently next to F. In turn I had to move World travel map from V to P, next to default M/Map.
And... that's it. If I had to change one default, that would be Backspace for opening the spellbook, even if it matches classic it's objectively awkward. That's a large key, but still. The rest is just personal preferences.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart