If I Update, Do I Have to Start a New Game?

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Consequence of Grace
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Joined: Fri Oct 05, 2018 4:06 am

If I Update, Do I Have to Start a New Game?

Post by Consequence of Grace »

I have daggerfallunity_windows_x64-106, so I am not sure how old that is.

I think it's version 0.10.6?

If I update to version 0.10.24, will I have to start a new game?

Also, Water Walking in 0.10.6 levels Alteration skill, rather than Thaumaturgy. Is that a bug or a design decision?

* It would be really cool if the spell school was displayed in the Spell Vendors , Spell Maker and Spell Books.


Cheers!

;)

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pango
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Re: If I Update, Do I Have to Start a New Game?

Post by pango »

Consequence of Grace wrote: Fri Aug 21, 2020 10:31 pm I have daggerfallunity_windows_x64-106, so I am not sure how old that is.

I think it's version 0.10.6?
That must be version 0.5.30 from April 23rd, 2018 *
Consequence of Grace wrote: Fri Aug 21, 2020 10:31 pm If I update to version 0.10.24, will I have to start a new game?
Probably not required to, I expect only minor problems like broken icons for books you already own?
However a lot of subsystems are new or much more complete now, so it may be a good idea to start a new character.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Consequence of Grace
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Joined: Fri Oct 05, 2018 4:06 am

Re: If I Update, Do I Have to Start a New Game?

Post by Consequence of Grace »

OK, Cheers!

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Erth
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Re: If I Update, Do I Have to Start a New Game?

Post by Erth »

Hi,
My first experience with Daggerfall was DFU 10.7 and it was my obsession, frankly. Good thing is that you do not need to backup save files before you install a newer version.
Check the updates here: https://www.dfworkshop.net/projects/dag ... ve-builds/
Steps to take:
download the newest version;
unzip it into a new folder;
transfer the mods used in the old version to the new one.
/dfworkshop.net hireessaywriter.onl

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