Feature Request: Allow Quests check for player being in region or capital

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haloterm
Posts: 194
Joined: Sat Feb 16, 2019 5:21 am

Feature Request: Allow Quests check for player being in region or capital

Post by haloterm »

I want to start a quest only if the player is in a given region or region capital, such as Tulune or Tulune city.

Currently, only places defined as "permanent" can be defined in quest code like:

Place _DaggerfallCity_ permanent DaggerfallCity1

and afterwards check if player is at the place. Works for permanent places, but not others.

I tried any workaround I could think of, but currently it simply seems not possible at all to check if a player is, e.g., at Tulune (or lots of other locations). One has to dive into C# programming and add new locations that way, which I rather want to avoid.

It would be awesome if we had a simple way to check in the questfile where the player currently is.

N_Molson
Posts: 73
Joined: Sat Sep 05, 2020 11:14 pm

Re: Feature Request: Allow Quests check for player being in region or capital

Post by N_Molson »

In the same spirit, it would be very cool to be able to make "next village" quests, with a distance check. Would be perfect for Basic Roads.

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