I already saw some creative use of yes/no questions, for example, for tavern quizzes, but imagine if you could choose from multiple options - how many possibilities would this create?! I can't fully imagine, just some ideas:
1) Better puzzles or quizzes, where you to select a correct answer. Maybe some factions would even have some exams where you have to study in order to be promoted!
2) Choose your reward - present multiple options of reward to player. Maybe a skill increase in one of the offered skills, and you select which one.What school of magic does Levitation belong to?
- Alteration
- Mysticism
- Restoration
- Thaumaturgy
3) Branching quests - select which branch of the quest to follow and which to ignore.Great job, Emilia! Now, what skill training would you like to receive as reward?
- Archery
- Axe
- Blunt Weapon
- Long Blades
- Short Blades
4) Roleplay options - want to rob a person blind or lend them your money? Maybe just ignore? Or give an advice? Offer healing? You could present many more options to the player this way.Geralt, we don't have much time! One of us has to go to the Crazy Laboratory of Dexter, and another will have to protect the guild hall!
- Go to the lab
- Protect the guild hall
5) Even proper dialogs - player could have multiple response options, or ask different questions, all within the current quest system.I'm a traveling merchant! Would you like to get a look at my merchandise?
- Barter
- Talk
- Rob
So, if possible, I hope this will be realized one way or another in future versions, it would definitely open up many possibilities for future mods.Saint Jiub, would you like to hear a joke?
- Yes, I do
- I'd like to tell one
- No, thanks! I am not a very humorous person
Sorry if this was proposed before, I just didn't see a similar topic. Regarding the feature lock, not sure if it counts as minor or major though (probably the latter), still thought it worth asking Even if this will be available only much later, it's still something worth having.