Video Thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
User avatar
Levethian
Posts: 29
Joined: Sun Jul 15, 2018 9:21 pm
Contact:

Re: Video Thread

Post by Levethian »

Popped a 5-minute overview/review of Daggerfall Unity:



Thank you Interkarma!

User avatar
Interkarma
Posts: 5837
Joined: Sun Mar 22, 2015 1:51 am

Re: Video Thread

Post by Interkarma »

Levethian wrote: Wed Aug 28, 2019 11:40 am Popped a 5-minute overview/review of Daggerfall Unity:

Thank you Interkarma!
That was fun, thanks for creating it! :)

User avatar
Hazelnut
Posts: 2500
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Video Thread

Post by Hazelnut »

Nice video, but jeez did you have to start dropping spoilers about the main quest without any warning? :cry:
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Levethian
Posts: 29
Joined: Sun Jul 15, 2018 9:21 pm
Contact:

Re: Video Thread

Post by Levethian »

Hazelnut wrote: Wed Aug 28, 2019 1:19 pm Nice video, but jeez did you have to start dropping spoilers about the main quest without any warning? :cry:
My sincere apologies! Was it the mention of the Totem?

User avatar
Hazelnut
Posts: 2500
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Video Thread

Post by Hazelnut »

I stopped the video at that point... so no idea what came next. Don't worry, it's kinda funny being worried about spoilers for a 22 y.o. game..
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Levethian
Posts: 29
Joined: Sun Jul 15, 2018 9:21 pm
Contact:

Re: Video Thread

Post by Levethian »

Interkarma wrote: Wed Aug 28, 2019 11:54 am
Levethian wrote: Wed Aug 28, 2019 11:40 am Popped a 5-minute overview/review of Daggerfall Unity:

Thank you Interkarma!
That was fun, thanks for creating it! :)
I'm very glad you (and Ted! :shock: ) enjoyed it!
Hazelnut wrote: Thu Aug 29, 2019 10:28 am I stopped the video at that point... so no idea what came next. Don't worry, it's kinda funny being worried about spoilers for a 22 y.o. game..
Not much came next :-). I know! 3-weeks until it's 23rd birthday, and I really want to keep dabbling in Iliac Bay politics.

User avatar
pango
Posts: 2603
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Video Thread

Post by pango »

A very in depth explanation of Daggerfall dungeons structure, by theJF:
https://www.youtube.com/watch?v=7-hqwyc7qxM

The only thing I would have added is that the "Smaller Dungeons" setting replaces all non-main quest dungeons with dungeons structured like Privateers Hold. That's certainly the best video to understand what's behind that setting.

It may spoil a bit of the magic of dungeons, so if you haven't played much Daggerfall or Daggerfall Unity yet,... it's up to you to decide to watch it now or later :)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

theJF
Posts: 60
Joined: Wed Dec 26, 2018 10:34 am

Re: Video Thread

Post by theJF »

"Smaller dungeons", I thought that was what Oblivion was for? :twisted:

Jay_H
Posts: 3419
Joined: Tue Aug 25, 2015 1:54 am

Re: Video Thread

Post by Jay_H »

Speaking of theJF, there's a new video here that explains how to find the hidden things in dungeons that mystify many players. A must-see for new Daggerfall users who find the dungeons oblique. *WARNING: Contains spoilers!*
Farewell DFU community! My time here has been a joy.

User avatar
pango
Posts: 2603
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Video Thread

Post by pango »

Jay_H wrote: Thu Sep 05, 2019 7:13 pm Speaking of theJF, there's a new video here that explains how to find the hidden things in dungeons that mystify many players. A must-see for new Daggerfall users who find the dungeons oblique.
Spoiler alert :D

There's a few more, though, but those are certainly the most common ones.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Post Reply