Does invisibility block stealth advancement?

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Regnier
Posts: 374
Joined: Wed Oct 02, 2019 6:26 am

Re: Does invisibility block stealth advancement?

Post by Regnier »

Interkarma wrote: Wed Dec 02, 2020 10:38 pm .
Thank you.

i guess i should think of how i want to play.

could i make a short duration invis spell and use that to break their awareness of me?

Also if theres a room of multiple enemies would one seeing me/me attacking one alert them all? prob not.


Damn so much to think about...



A different question: could i edit my save where it lists my skills? if i replace one with another does it just work? obviously only in that and subsequent saves...

Thanks Interkarma!

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Interkarma
Posts: 7244
Joined: Sun Mar 22, 2015 1:51 am

Re: Does invisibility block stealth advancement?

Post by Interkarma »

A short-duration Invisibility spell should break their awareness long enough for you to move to a better position and resume stealth (I've not tested this however). Be sure to still break line of sight and move at half speed using stealth key for best stealth results. :)

Outside of the special case of trespass in main castles, there's no social aggro in DFU. One enemy cannot alert another and they each need to sense you independently.

You can edit skills, but need to be specific so the spelling and casing is correct or it might crash the game. Best to make a new save to test with and go back to the old save if things go wrong.

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