DFU Movement Review - Walking/Running/Jumping/Falling

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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Orbarth
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Re: DFU Movement Review - Walking/Running/Jumping/Falling

Post by Orbarth »

Too bad Daggerfall never had a "Riding" skill that could influence horses speed/jump.

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Interkarma
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Re: DFU Movement Review - Walking/Running/Jumping/Falling

Post by Interkarma »

I'm open to horses being able to jump a fixed height (not coupled with player skill) - and perhaps be able to clear some low obstacles the player cannot easily jump over, like those hedges.

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Ralzar
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Re: DFU Movement Review - Walking/Running/Jumping/Falling

Post by Ralzar »

Sounds like the best solution.
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pango
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Re: DFU Movement Review - Walking/Running/Jumping/Falling

Post by pango »

Yup, I like the idea too.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: DFU Movement Review - Walking/Running/Jumping/Falling

Post by pango »

pango wrote: Sat Dec 19, 2020 11:28 pm I found a new reliable way to get thru them: climb the wall to the top then, without releasing forward key, press the crouch key and you'll "fall" thru the window.
Just saw TalonHatesNames do Painting of Wayrest for the first time with 0.11.0 (he was using 0.10.27 before), and he had no issue going thru that window (both times).
I think what he did was jumping, then crouch in the air before he reached the window? In any case I managed to get thru the window that way, but it may depend more on jumping skill level, I'm not sure.
King of Worms wrote: Sun Dec 20, 2020 9:36 am Honestly, as long as you can get thru it, Im ok :)
Agreed, players seem to find ways. And at least in DFU they don't clip into the Void ;)
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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