Player Light Source vs Item Based Player Torch

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Lokkrin Zhataros
Posts: 263
Joined: Thu Nov 21, 2019 9:27 pm

Player Light Source vs Item Based Player Torch

Post by Lokkrin Zhataros »

There is a difference with lighting between normal Player Light and Item Based Player Torch. It's been in DFU for a while AFAIK.

When using normal Player Light source on max brightness setting the light is much dimmer than classic brightness. Also the player light is disabled entirely in all interiors with the exception of dungeons.

When "Item based player torch" is enabled the light is much brighter, with brightness set to 0.5 better matches classic, and the player light is enabled in all interiors.

Just curious on why there is a difference.

Thanks! :D
Last edited by Lokkrin Zhataros on Wed Dec 16, 2020 5:57 am, edited 2 times in total.

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Interkarma
Posts: 6001
Joined: Sun Mar 22, 2015 1:51 am

Re: Player Light Source vs Item Based Player Torch

Post by Interkarma »

Are you asking why the automatic player light is different to the item based light? Well, they are two different systems made by different people for different purposes. I would be more surprised if they weren't different. :D

More seriously though... The automatic light (aka "player torch") matches the small pool of light just barely visible around player in classic while in darkness. This only means dungeons and outside at night. This light is not enabled in interiors or outside during the day in classic either. The brightness and radius are reasonably closely matched to classic, but this can be subjective based on monitor, brightness settings, rendering mode, postprocessing - a whole bucket of things. But if anything, I'd say the automatic light in DFU is brighter than classic. The player has no control over the automatic light in either classic or DFU.

The item based light is an optional feature created by Hazelnut and unique to DFU. It replaces the automatic light with ability for player to use portable light sources like candles, torches, and lanterns, and keep them refilled with oil. It cleverly uses items that had no purpose in classic and adds a more survival-like layer to light management. Unlike the basic automatic light, the player has control over when this light is enabled or not.

I hope that helps! :)

Lokkrin Zhataros
Posts: 263
Joined: Thu Nov 21, 2019 9:27 pm

Re: Player Torch/Ambient Lighting DFU vs Classic

Post by Lokkrin Zhataros »

(Sorry for another late response)

Thanks for the helpful reply. That does answer my question. I think I was getting mixed up between settings and comparing to Classic, wasn't paying attention I guess. You are right, the regular Player Torch brightness does match classic more accurately. I also didn't realize the regular player torch couldn't be adjusted in DFU settings since I generally use Item Based Torch anyway.

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