Unity package export - include dependencies

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King of Worms
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Unity package export - include dependencies

Post by King of Worms »

Hi, I want to export DREAM mod to the package, I did it many times, but this time Id like to exclude the bloat.

What is bloat in my case?
Its unused normal/height/occlusion/roughness maps.
Ive made more variants of these maps, and the final material uses just the latest one, and the old ones are in the folders Ive created for them. Sometimes I created a roughness map and than decided to not even use it etc...
texture folders.jpg
texture folders.jpg (179.64 KiB) Viewed 111 times

Question is, if I select just the MATERIAL and de-select the albedo/normal/height maps in their respective folders etc.. than click export with the selected "include dependencies" - will the exporter automatically collect just the used maps of these materials I select for export?

Thanks a lot
01.jpg
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TheLacus
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Re: Unity package export - include dependencies

Post by TheLacus »

If you manually deselect an asset i wouldn't expect it to be included.

You can achieve what you want if you only target the materials folder and include dependencies, but shaders and other assets might also be included.
Mod System documentation - Learn how to create mods for Daggerfall Unity.
Modder Discussion - General help and discussion for the mod system.
Github Issues - Submit a bug report for the game, including the mod system.

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King of Worms
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Re: Unity package export - include dependencies

Post by King of Worms »

Thanks a lot, this makes sense! I will try it.

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