Hi, I want to export DREAM mod to the package, I did it many times, but this time Id like to exclude the bloat.
What is bloat in my case?
Its unused normal/height/occlusion/roughness maps.
Ive made more variants of these maps, and the final material uses just the latest one, and the old ones are in the folders Ive created for them. Sometimes I created a roughness map and than decided to not even use it etc...
Question is, if I select just the MATERIAL and de-select the albedo/normal/height maps in their respective folders etc.. than click export with the selected "include dependencies" - will the exporter automatically collect just the used maps of these materials I select for export?
Thanks a lot
Unity package export - include dependencies
- King of Worms
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Unity package export - include dependencies
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- TheLacus
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Re: Unity package export - include dependencies
If you manually deselect an asset i wouldn't expect it to be included.
You can achieve what you want if you only target the materials folder and include dependencies, but shaders and other assets might also be included.
You can achieve what you want if you only target the materials folder and include dependencies, but shaders and other assets might also be included.
- King of Worms
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Re: Unity package export - include dependencies
Thanks a lot, this makes sense! I will try it.
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DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz