Atmospheric effect: Haze

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jayhova
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Atmospheric effect: Haze

Post by jayhova »

One of the things that bothers me is the lack of proper atmospheric effects. When we speak of visibility there are essentially two things going on: the atmosphere partially obscures our view of things, and the atmosphere distorts our view of things. At close distance, we don't really notice this, but as distances get greater the effect becomes more pronounced.

I have noticed that trees in the distance are much more sharply defined than they would be IRL. Distant mountains become lighter in color as they get farther away. This works fine for the day but at night the situation is reversed. There is in fact less light reaching your eye from distant objects. This is in fact always the case. The light you see is the ambient light reflected by the atmosphere. A light fog if you will. Once the sun goes down the fog is no longer illuminated and light coming from them is somewhat obscured.

Has there been any attempt to reproduce these two effects: distance blurring and proper atmospheric fog?
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. Alpha 0.10.7

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King of Worms
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Re: Atmospheric effect: Haze

Post by King of Worms »

Distance blurring AKA depth of field (DOF) is implemented in the "postprocessing mod" by the Lacus. Unfortunatelly, its downright impossible to set that effect up using the sliders he provided so its a no-go. Would be cool to have some functioning alternative to that.

I agree that the fog in the night should be dark. Would be cool to have that.
Also the fog underwater is completely off. Its so bright it makes no sense in the dungeons. ID like to know how to mod that.

And IF we have DOF implemented it would be nice to have it applied in the foggy weathers. Like this:
Spoiler!
ss_xerxes_08-09-20_09-41-11_(la04_darkdolina)_w_default_foggy_06_00_to_default_foggy_07_00_gt_06-21.jpg
ss_xerxes_08-09-20_09-41-11_(la04_darkdolina)_w_default_foggy_06_00_to_default_foggy_07_00_gt_06-21.jpg (377.47 KiB) Viewed 80 times

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King of Worms
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Re: Atmospheric effect: Haze

Post by King of Worms »

Lightning and weather system is what makes or breaks open world game, Im still very surprised that nobody ever jumped on this seriously and all we have for years is the old Enhanced sky with 6 weathers and boring light all around. Sorry for criticism, but its constructive. DFU is lacking so much in this crucial department

Lokkrin Zhataros
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Re: Atmospheric effect: Haze

Post by Lokkrin Zhataros »

King of Worms wrote: Wed Jan 13, 2021 9:16 pm Distance blurring AKA depth of field (DOF) is implemented in the "postprocessing mod" by the Lacus. Unfortunatelly, its downright impossible to set that effect up using the sliders he provided so its a no-go. Would be cool to have some functioning alternative to that.

I agree that the fog in the night should be dark. Would be cool to have that.
Also the fog underwater is completely off. Its so bright it makes no sense in the dungeons. ID like to know how to mod that.

And IF we have DOF implemented it would be nice to have it applied in the foggy weathers. Like this:
Spoiler!
ss_xerxes_08-09-20_09-41-11_(la04_darkdolina)_w_default_foggy_06_00_to_default_foggy_07_00_gt_06-21.jpg
I’ve come to the conclusion that a good fog effect would be the best approach to adding better ambience to the outdoors, rather than reducing DOF. Fog or mist can be affected by weather, season and time of day, therefore be much more varied, unpredictable and realistic. Depth-of-field is more permanent and attached to whatever the player sets it to in the settings. Agreed that a darker fog at night would be ideal. But adding various fog effects like this would need to be a mod, or maybe additional options in a mod like Better Ambience.

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