Atmospheric effect: Haze
Posted: Wed Jan 13, 2021 6:41 pm
One of the things that bothers me is the lack of proper atmospheric effects. When we speak of visibility there are essentially two things going on: the atmosphere partially obscures our view of things, and the atmosphere distorts our view of things. At close distance, we don't really notice this, but as distances get greater the effect becomes more pronounced.
I have noticed that trees in the distance are much more sharply defined than they would be IRL. Distant mountains become lighter in color as they get farther away. This works fine for the day but at night the situation is reversed. There is in fact less light reaching your eye from distant objects. This is in fact always the case. The light you see is the ambient light reflected by the atmosphere. A light fog if you will. Once the sun goes down the fog is no longer illuminated and light coming from them is somewhat obscured.
Has there been any attempt to reproduce these two effects: distance blurring and proper atmospheric fog?
I have noticed that trees in the distance are much more sharply defined than they would be IRL. Distant mountains become lighter in color as they get farther away. This works fine for the day but at night the situation is reversed. There is in fact less light reaching your eye from distant objects. This is in fact always the case. The light you see is the ambient light reflected by the atmosphere. A light fog if you will. Once the sun goes down the fog is no longer illuminated and light coming from them is somewhat obscured.
Has there been any attempt to reproduce these two effects: distance blurring and proper atmospheric fog?