Real Men Don't Play in Tiny Dungeons

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
Lokkrin Zhataros
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Re: Real Men Don't Play in Tiny Dungeons

Post by Lokkrin Zhataros »

BadLuckBurt wrote: ↑Wed Mar 03, 2021 10:14 am Real men don't whine about what others do but instead mind their own business ;)
Lol, yes and no. I think the OP is trying to be helpful and he does give very good advice about dungeon navigation. I posted about my issue with the title and made a fool of myself in my overreaction. I mean, the title and beginning of the post assumes 2 things:
1 Only MEN play Daggerfall (or games in general)
2 The only reason you would ever play with Smaller Dungeons is because you are "wimpy" and/or lack the intelligence to navigate the default Large dungeons.

Obviously neither of those are true at all

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BadLuckBurt
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Re: Real Men Don't Play in Tiny Dungeons

Post by BadLuckBurt »

Lokkrin Zhataros wrote: ↑Wed Mar 03, 2021 8:24 pm Lol, yes and no. I think the OP is trying to be helpful and he does give very good advice about dungeon navigation. I posted about my issue with the title and made a fool of myself in my overreaction. I mean, the title and beginning of the post assumes 2 things:
1 Only MEN play Daggerfall (or games in general)
2 The only reason you would ever play with Smaller Dungeons is because you are "wimpy" and/or lack the intelligence to navigate the default Large dungeons.

Obviously neither of those are true at all
I'm just poking fun at his title :D

This always comes to mind when someone mentions real men :lol:

Daggerfall Unity on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
Daggerfall Unity on Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

Lokkrin Zhataros
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Re: Real Men Don't Play in Tiny Dungeons

Post by Lokkrin Zhataros »

LMAO !!! :lol:

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King of Worms
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Re: Real Men Don't Play in Tiny Dungeons

Post by King of Worms »

Some of my best memories of daggerfall back in 90s was emerging from a dungeon after 2 real time days Ive spend in it.. real nerds in big caves πŸ˜‚

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Blue Footed Booby
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Re: Real Men Don't Play in Tiny Dungeons

Post by Blue Footed Booby »

Lokkrin Zhataros wrote: ↑Wed Mar 03, 2021 8:24 pm
BadLuckBurt wrote: ↑Wed Mar 03, 2021 10:14 am Real men don't whine about what others do but instead mind their own business ;)
Lol, yes and no. I think the OP is trying to be helpful and he does give very good advice about dungeon navigation. I posted about my issue with the title and made a fool of myself in my overreaction. I mean, the title and beginning of the post assumes 2 things:
1 Only MEN play Daggerfall (or games in general)
2 The only reason you would ever play with Smaller Dungeons is because you are "wimpy" and/or lack the intelligence to navigate the default Large dungeons.

Obviously neither of those are true at all
It's also a symptom of the same male posturing mentality that makes forums for hard games useless for getting advice on boss fights.
"Any tips on beating the final boss?"
"Pffft, that fight was so easy. Git gud."
For real, we're talking about playing a videogame here, not something constructive. Nothing good can come from gatekeeping and elitism.

Actually on topic, kinda, a feature I'd love to see in Daggerfall that would make me way more likely to play full size dungeons is something like those glowing stones in Dark Souls that you could drop all over the place. They persisted, so you could, eg, mark the way you'd come from when choosing your path at an intersection. It wasn't hugely important in the DS series, but I feel like it'd be a pretty handy feature in Daggerfall. Or even just a piece of chalk that lets me draw on walls. I've never had a good sense of direction, and having to mentally reverse engineer the generation system to navigate feels like it's against the spirit of RPGs. Or at least this kind of RPG; I expect it from roguelikes and such.

Also, a "hoof it to the entrance" button when you achieve a quest objective would be lovely, even if it has a random encounter chance or something. There's Recall, but not every character is a magic user.

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Shalval
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Re: Real Men Don't Play in Tiny Dungeons

Post by Shalval »

You can sort of achieve that by dropping useless loot on junctions (make two piles to designate your direction). I remember some players doing that back in classic with arrows, but here on DFU the automap is so good, at most I use the corpses as reminders.

Recently I missed a quest object while having explored everything, and my heuristic earlier in this thread was all but useless. Instead I proceeded to visit each room and added a marker in the map for each of them, until I narrowed it down to the correct room.

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Blue Footed Booby
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Re: Real Men Don't Play in Tiny Dungeons

Post by Blue Footed Booby »

I don't know why, but the mental image of a seasoned adventurer leaving a trail of underware is his wake is giving me the giggles.

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Shalval
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Re: Real Men Don't Play in Tiny Dungeons

Post by Shalval »

Practicality to a fault :lol:

A mod that adds a way to write on walls/floors using the cursor with some chalk (using decals?) would be interesting and could reconcile a few players with bigger dungeons, maybe :)

On that subject, while I have always played with the default dungeons, I do have to express the sentiment that it makes the Main Quest dungeons less special. While it is great to grow your navigational skills to the point that you easily get to your objective and leave quickly, you also get to the point where you feel like you have seen it all.

Not to mention how strange it is that every little hole in the Illiac Bay is the Mines of Moria. Well, I guess these still dwarf anything in Daggerfall by a few orders of magnitude (pun intended).

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