Lokkrin Zhataros wrote: ↑Wed Mar 03, 2021 8:24 pm
BadLuckBurt wrote: ↑Wed Mar 03, 2021 10:14 am
Real men don't whine about what others do but instead mind their own business
Lol, yes and no. I think the OP is trying to be helpful and he does give very good advice about dungeon navigation. I posted about my issue with the title and made a fool of myself in my overreaction. I mean, the title and beginning of the post assumes 2 things:
1 Only MEN play Daggerfall (or games in general)
2 The only reason you would ever play with Smaller Dungeons is because you are "wimpy" and/or lack the intelligence to navigate the default Large dungeons.
Obviously neither of those are true at all
It's also a symptom of the same male posturing mentality that makes forums for hard games useless for getting advice on boss fights.
"Any tips on beating the final boss?"
"Pffft, that fight was so easy. Git gud."
For real, we're talking about playing a videogame here, not something constructive. Nothing good can come from gatekeeping and elitism.
Actually on topic, kinda, a feature I'd love to see in Daggerfall that would make me way more likely to play full size dungeons is something like those glowing stones in Dark Souls that you could drop all over the place. They persisted, so you could, eg, mark the way you'd come from when choosing your path at an intersection. It wasn't hugely important in the DS series, but I feel like it'd be a pretty handy feature in Daggerfall. Or even just a piece of chalk that lets me draw on walls. I've never had a good sense of direction, and having to mentally reverse engineer the generation system to navigate feels like it's against the spirit of RPGs. Or at least this kind of RPG; I expect it from roguelikes and such.
Also, a "hoof it to the entrance" button when you achieve a quest objective would be lovely, even if it has a random encounter chance or something. There's Recall, but not every character is a magic user.