Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Finally finished trimming the songs. There are a total of 132 songs that had to be worked on, and I tried a lot of things since my initial attempt last year. The first obvious attempt was to use automation. My music software has (a horribly oudated) scripting language, so after some observation, it seems that the "ghost" notes at the end of the songs are all at 0 velocity. Should be easy enough to do this, so I went ahead and did it. After automating around half of the songs (50 or so), I listened to the result and it seems like it botched up the original song, and it started deleting non-notes (like controller events and what-not). This was a no-go.
On top of that, some songs (like 2) actually already loop seamlessly (the menu music, and 10.mid I think; one of the night themes). To make things even more confusing, some songs have a stray note at the end that was supposed to sort of lead into the start of the song? Long story short, automation wasn't going to work. I had to listen to EVERY song, and apply slightly different treatment to each of them.
Suffice it to say, doing this for 132 songs was not fun. :P
Well, I finally got all of them, I hope, but here's the thing - a lot of these songs I have not heard in-game, so I don't really have any good memories WRT to how they're supposed to loop. I suppose if any of them sounds wrong, I can follow up with fix PRs.
There is one problem where at the beginning of the song sunnyday.mid there's a big silence of like 7-8 seconds, it's really annoying. I have no idea where to look because I don't know where Daggerfall Unity is getting it's midi files from and why there's a silence on only that one midi file. The only thing I can't tell is whether it's in the actual midi or something wrong with the (maybe my) settings.
But I've had this happen too. Tried both 0.10.24 and 0.10.25a. Don't know how to tell name of the song, but I was using the main Arena city song (it's a very easy one to recognize) as my test song, zipping between cities until it triggered to see if it would have the dead air at the end of the loop.
There is one daytime music that still has silence at the end and as soon as I come across it, I'll identify it with tdbg and pass it along. It appears to be the daytime equivalent of OVERCAST.MID.