keybinds

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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Cristalnoir
Posts: 88
Joined: Sat Apr 09, 2016 4:14 pm

keybinds

Post by Cristalnoir »

I made a big stupidity. Someone send me the file "keybinds"
please pv
Cristalnoir studio

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: keybinds

Post by Interkarma »

It's OK, just delete the broken KeyBinds.txt file from your persistent data path. This file will be recreated with default settings next time you run Daggerfall Unity.

I am working on a keybind UI for stable 0.3 release. Have been short on time last week or so however. Hopefully will be able to push through this soon. That will make the process a lot easier and safer.

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Cristalnoir
Posts: 88
Joined: Sat Apr 09, 2016 4:14 pm

Re: keybinds

Post by Cristalnoir »

thank you
but not change the keys, the rows are deleted as soon as you launch "exe".
good idea.
Cristalnoir studio

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: keybinds

Post by Interkarma »

Only duplicate/invalid/conflicting rows will be deleted. If you're careful not to cross-bind keys, then the keybinds will stay active. Deleting the keybinds file and restarting will create a clean new file populated with defaults.

The UI will make it a lot easier. :)

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