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Re: Missing UV mapping and gaps in dungeon mesh

Posted: Thu Apr 02, 2020 8:24 pm
by Ferital
XJDHDR wrote: Thu Apr 02, 2020 6:24 pm Perhaps we have a different definition of "workaround" then. My approach would be to fix the mesh and ensure that DF Unity receives a mesh that is working properly. Your approach is for the engine to accept the buggy mesh as-is then patch it's in-memory copy in the background.
Fixing meshes is exactly what is done in DFU. A patch is applied to ARCH3D.BSA in memory before the mesh is actually read. This same patch could have been applied to the file itself, but the current approach is better since it does not require to distribute any file and can be reversed at any time.

Re: [Solved] Missing UV mapping and gaps in dungeon mesh

Posted: Sat Jan 09, 2021 5:10 am
by XJDHDR
I'm going to mark this one as solved as I've just released a mod that fixes this problem.