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Possible Shield Value Bug

Posted: Tue Sep 15, 2020 5:24 pm
by catmoraine
First ever playthrough, so I don't know if this is a carryover from vanilla or mayhaps a new thing to look at.


Anyway: the protective value of shields seems to be linked exclusively to their type, regardless of material (i e an elven buckler and a leather buckler both possess a quality of +1).

My mods are Warm Ashes, Tedious Travel, and Drop a Coin, so it seems unlikely to be related. I can upload a save or screencaps or both, whatever would be helpful.

Re: Possible Shield Value Bug

Posted: Tue Sep 15, 2020 6:06 pm
by Ralzar
Yes, that's how shields work.

I think Physical Combat Overhaul mod changes that.

Re: Possible Shield Value Bug

Posted: Tue Sep 15, 2020 6:31 pm
by catmoraine
Strange. Thanks for confirming nothings awry, though. Seemed too much like an exploit to be intended behavior.

Re: Possible Shield Value Bug

Posted: Tue Sep 15, 2020 7:30 pm
by Hazelnut
I suspect it was done so shields were not too powerful, but the material does affect how much they weigh and how sturdy they are.

Re: Possible Shield Value Bug

Posted: Tue Sep 15, 2020 9:09 pm
by ACNAero
Hazelnut wrote: Tue Sep 15, 2020 7:30 pm but the material does affect how much they weigh and how sturdy they are.
Enchantability too. Higher materials have more enchant capacity.