Daggerfall Unity 0.10.26 crash on Linux Mint

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Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Interkarma »

Thanks for your patience Jay & jefetienne.

So far this appears to be an issue with loading locale from addressables. These are stored in the "addressable_content.zip" file included with game download. When game build is extracted, game folder and files should look like below. I'm extracting to home/gavin/Documents in my test setup.

Ignoring the fact this is probably a Unity bug for a second, can you guys see any differences with that "addressable_content.zip" file on your side? It's not missing, unarchived, no permissions issues, anything like that? I'm just grasping around for other possible causes at this point.

unzipped-files.JPG
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Jay_H
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Jay_H »

Mine is addressable_content.zip, 204.4 KB. It had some read-only permissions that I changed to read-and-write, but no change in DFU afterward.

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Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Interkarma »

Thanks Jay. I'm kind of at a dead end for now, I can't even reproduce issue in my Linux environments. Every Linux distro I try works flawlessly for me.

Karl from Unity thinks it might be related to the following Linux bug he started looking at last week.

https://issuetracker.unity3d.com/issues ... jaro-linux

This may not be mitigatable at this stage - the perils of Unity Localization still being in preview. But this is all part of the process, and you're right that things have a way of sorting themselves out.

Taking a break from this one for now and we'll see where it goes.

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Jay_H
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Jay_H »

Sure :) Just for fun I moved my path to /home/jehuty/Documents/DFU 0.10.26B and tried again, but likewise no change.

Let us know when you see any headway! There's plenty to do in the meantime :)

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Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Interkarma »

Out of curiosity, if you guys open the console and enter:

Code: Select all

locale_print
Is the "English (en)" locale listed at all? If it is, can you use the following to set that locale (it should be index 0).

Code: Select all

locale_set 0
Output from a working build below.

locale_commands.JPG
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jefetienne
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by jefetienne »

Doing 'locale_print' just says "No available locales" for me.
El jefe, Etienne
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Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Interkarma »

Thank you jefetienne. This at least confirms addressables aren't loading at all on your system, or the English locale would be enumerated.

I still can't reproduce on my end. I'm out of ideas for the evening.

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jefetienne
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by jefetienne »

We are no longer dealing with Daggerfall — we are dealing with Unity. :shock:
El jefe, Etienne
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Jay_H
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Jay_H »

jefetienne wrote: Wed Sep 23, 2020 1:00 pm Doing 'locale_print' just says "No available locales" for me.
Confirming same output for me, Linux Mint 20 MATE.

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Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint

Post by Interkarma »

Another test Linux build to try.

https://developer.cloud.unity3d.com/sha ... Wy2vXzooNI

This one updates Unity Addressables (the back-end of Localization) to latest version 1.16.1 along with a rebuild of addressable content for all platforms.

This still runs perfectly across all my environments. Unfortunately have not been able to reproduce your issue yet, so can only try a narrow range of mitigations on my end.

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