Daggerfall Unity 0.10.26 crash on Linux Mint
- Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Thanks for your patience Jay & jefetienne.
So far this appears to be an issue with loading locale from addressables. These are stored in the "addressable_content.zip" file included with game download. When game build is extracted, game folder and files should look like below. I'm extracting to home/gavin/Documents in my test setup.
Ignoring the fact this is probably a Unity bug for a second, can you guys see any differences with that "addressable_content.zip" file on your side? It's not missing, unarchived, no permissions issues, anything like that? I'm just grasping around for other possible causes at this point.
So far this appears to be an issue with loading locale from addressables. These are stored in the "addressable_content.zip" file included with game download. When game build is extracted, game folder and files should look like below. I'm extracting to home/gavin/Documents in my test setup.
Ignoring the fact this is probably a Unity bug for a second, can you guys see any differences with that "addressable_content.zip" file on your side? It's not missing, unarchived, no permissions issues, anything like that? I'm just grasping around for other possible causes at this point.
- Jay_H
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Mine is addressable_content.zip, 204.4 KB. It had some read-only permissions that I changed to read-and-write, but no change in DFU afterward.
- Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Thanks Jay. I'm kind of at a dead end for now, I can't even reproduce issue in my Linux environments. Every Linux distro I try works flawlessly for me.
Karl from Unity thinks it might be related to the following Linux bug he started looking at last week.
https://issuetracker.unity3d.com/issues ... jaro-linux
This may not be mitigatable at this stage - the perils of Unity Localization still being in preview. But this is all part of the process, and you're right that things have a way of sorting themselves out.
Taking a break from this one for now and we'll see where it goes.
Karl from Unity thinks it might be related to the following Linux bug he started looking at last week.
https://issuetracker.unity3d.com/issues ... jaro-linux
This may not be mitigatable at this stage - the perils of Unity Localization still being in preview. But this is all part of the process, and you're right that things have a way of sorting themselves out.
Taking a break from this one for now and we'll see where it goes.
- Jay_H
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Sure Just for fun I moved my path to /home/jehuty/Documents/DFU 0.10.26B and tried again, but likewise no change.
Let us know when you see any headway! There's plenty to do in the meantime
Let us know when you see any headway! There's plenty to do in the meantime
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Out of curiosity, if you guys open the console and enter:
Is the "English (en)" locale listed at all? If it is, can you use the following to set that locale (it should be index 0).
Output from a working build below.
Code: Select all
locale_print
Code: Select all
locale_set 0
- jefetienne
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Doing 'locale_print' just says "No available locales" for me.
- Interkarma
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Thank you jefetienne. This at least confirms addressables aren't loading at all on your system, or the English locale would be enumerated.
I still can't reproduce on my end. I'm out of ideas for the evening.
I still can't reproduce on my end. I'm out of ideas for the evening.
- jefetienne
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
We are no longer dealing with Daggerfall — we are dealing with Unity.
- Jay_H
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Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Confirming same output for me, Linux Mint 20 MATE.jefetienne wrote: ↑Wed Sep 23, 2020 1:00 pm Doing 'locale_print' just says "No available locales" for me.
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity 0.10.26 crash on Linux Mint
Another test Linux build to try.
https://developer.cloud.unity3d.com/sha ... Wy2vXzooNI
This one updates Unity Addressables (the back-end of Localization) to latest version 1.16.1 along with a rebuild of addressable content for all platforms.
This still runs perfectly across all my environments. Unfortunately have not been able to reproduce your issue yet, so can only try a narrow range of mitigations on my end.
https://developer.cloud.unity3d.com/sha ... Wy2vXzooNI
This one updates Unity Addressables (the back-end of Localization) to latest version 1.16.1 along with a rebuild of addressable content for all platforms.
This still runs perfectly across all my environments. Unfortunately have not been able to reproduce your issue yet, so can only try a narrow range of mitigations on my end.