Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Right off the bat, after creating a new script inside the mod's folder, Visual Studio does not have support for DFUnity's scripting system. So the following line:
I'd first look at other modders code and "borrow" some of their stuff as a sort of template, makes it a lot easier getting started. Here is the repository for my most simple released mod, so it has all the components to be a functional mod, but not too much extra fluff to make it any more confusing to see what the "base" parts are required.