Shadow issues: 10.27, DREAM
Posted: Tue Dec 08, 2020 10:53 pm
Greetings.
I played Daggerfall Unity previously at version 10.22, and added DREAM, and the game and mods are a terrific achievement. Performance was also great and I noticed only the occasional bug. This is with the Linux x86-64 version.
Recently I took it up again with 10.27 and DREAM, and I'm seeing frequent lighting/shadow issues. Some textures appear black or nearly black, even outside in daytime (doors are a common example), and only illuminate partly when closely approached. The player's light illuminates only half a tile, and which half seems to change from floor to wall, or from floor to sloped floor. Building tiles outside are unevenly shadowed, sometimes when it seems they should be in broad daylight, and some interiors behave the same as dungeons. These issues are not apparently present in the base DU, but only appear with DREAM.
I have experimented with all the shadow options and sliders in the menu, and none of these affect the issue. I also removed entirely two lighting mods and tried turning off Roleplay Realism. DREAM by itself seems to be the variable.
I read that there was a Unity engine update, Interkarma wrote that Hazelnut made a change regarding shadows for the player's light, and also that mods needed to be updated for 10.26+. DREAM has not updated, but I'm using the same (latest) version from April which used to work fine. I also notice that no one has reported the issue, and there are many screenshots which look fine, so it might be Linux specific.
Again, I appreciate the work that has gone into making and reviving a fun game. I hope I'm not reporting something weirdly specific that wastes anyone's time.
I played Daggerfall Unity previously at version 10.22, and added DREAM, and the game and mods are a terrific achievement. Performance was also great and I noticed only the occasional bug. This is with the Linux x86-64 version.
Recently I took it up again with 10.27 and DREAM, and I'm seeing frequent lighting/shadow issues. Some textures appear black or nearly black, even outside in daytime (doors are a common example), and only illuminate partly when closely approached. The player's light illuminates only half a tile, and which half seems to change from floor to wall, or from floor to sloped floor. Building tiles outside are unevenly shadowed, sometimes when it seems they should be in broad daylight, and some interiors behave the same as dungeons. These issues are not apparently present in the base DU, but only appear with DREAM.
I have experimented with all the shadow options and sliders in the menu, and none of these affect the issue. I also removed entirely two lighting mods and tried turning off Roleplay Realism. DREAM by itself seems to be the variable.
I read that there was a Unity engine update, Interkarma wrote that Hazelnut made a change regarding shadows for the player's light, and also that mods needed to be updated for 10.26+. DREAM has not updated, but I'm using the same (latest) version from April which used to work fine. I also notice that no one has reported the issue, and there are many screenshots which look fine, so it might be Linux specific.
Again, I appreciate the work that has gone into making and reviving a fun game. I hope I'm not reporting something weirdly specific that wastes anyone's time.