[0.11.0 - BETA; Win64] Rest menu bug when resting interrupted by enemy spawn

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ifkopifko
Posts: 195
Joined: Thu Apr 02, 2015 9:03 am

[0.11.0 - BETA; Win64] Rest menu bug when resting interrupted by enemy spawn

Post by ifkopifko »

Hi there, it's been a long time since I've tried to play DFU, and the Beta release seemed like a good opportunity to change that. :-) I apologize for not being able to say for sure whether this is a new bug not present in the previous releases.

Observed bug:
When you get interrupted by a spawned enemy during resting or loitering, the next time you open the rest_menu, you are prompted with the message "You have finished resting/loitering". This also happens if you load a savegame between the interruption and the next rest_menu open.

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pango
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Re: [0.11.0 - BETA; Win64] Rest menu bug when resting interrupted by enemy spawn

Post by pango »

There's already a pending fix for it: https://github.com/Interkarma/daggerfal ... /pull/1979
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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