[0.11.0; Win64] Dungeon map bug?

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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davidk64
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[0.11.0; Win64] Dungeon map bug?

Post by davidk64 »

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Should the dungeon map show a secret doorway to a room I haven't visited yet? For the first image I could only see a blank wall. There was a quest object in the room if that makes a difference.
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Interkarma
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Re: [0.11.0; Win64] Dungeon map bug?

Post by Interkarma »

The dungeon map has always been great way to find secret doors you can't see easily in game. This has been a trick since classic days.

I've always considered it to be something my adventurer has worked out while drawing their map. Like finding a secret room in a house while sketching a floor plan and realising there's missing space between some walls.

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davidk64
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Re: [0.11.0; Win64] Dungeon map bug?

Post by davidk64 »

Thanks for the info. I'll happily utilise the trick but if DF always reveals secret doors as if you are wearing a pair of x-ray glasses then it seems overpowered to me. Fair enough if you find a map in game that has secret doors marked on it, but for the UI to show them to you if you open the map feature seems too generous.

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King of Worms
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Re: [0.11.0; Win64] Dungeon map bug?

Post by King of Worms »

davidk64 wrote: Wed Dec 30, 2020 8:37 am Thanks for the info. I'll happily utilise the trick but if DF always reveals secret doors as if you are wearing a pair of x-ray glasses then it seems overpowered to me. Fair enough if you find a map in game that has secret doors marked on it, but for the UI to show them to you if you open the map feature seems too generous.
Well u also have to rotate the map all around to see the doors, so its nit all that in your eyes. I agree with Interkarma here. Sone mod could make the doors invisible.. but it would be very hard to find those doors. Maybe with another - the one which added sound of wind to these doors.

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