I've looted Potion of <LocaleText-NotFound> of one of the NPCs in Castle Necromoghan in latest DFUnity Beta.
I've installed Daggerfall through DaggerfallSetup 2.16.1
I've installed few mods and Quest Pack 1:
archaeologists.dfmod
better ambience.dfmod
dream - cinematics.dfmod
dream - commoners.dfmod
dream - handheld.dfmod
dream - hud & menu.dfmod
dream - mobs.dfmod
dream - music.dfmod
dream - npcs.dfmod
dream - paperdoll.dfmod
dream - portraits.dfmod
dream - sound.dfmod
dream - sprites.dfmod
dream - textures.dfmod
enhanced sky.dfmod
handpainted models - buildings.dfmod
handpainted models - main.dfmod
handpainted models - treasure piles.dfmod
improved interior lighting.dfmod
post processing.dfmod
readied spellcasting hands.dfmod
Readme - Handpainted models.txt
roleplayrealism-items.dfmod
roleplayrealism.dfmod
torch taker.dfmod
Is there any way to find out if potion was added by mods, or if it is a vanilla issue ?
I'm attaching logs and savegame.
[0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>
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- Posts: 19
- Joined: Sun Oct 18, 2015 3:43 pm
[0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>
- Attachments
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- logs.zip
- DFUnity logs
- (39.09 KiB) Downloaded 65 times
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- SAVE44.zip
- Savegame
- (247.39 KiB) Downloaded 62 times
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>
This was fixed some time back in core, but Roleplay & Realism overrides some of the code and still needs to be patched.
- Hazelnut
- Posts: 3015
- Joined: Sat Aug 26, 2017 2:46 pm
- Contact:
Re: [0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>
It's patched now, and will no longer generate these bad names. Unfortunately I missed a change to the initial translation work until this was reported. Sorry.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>
Thanks hazelnut!