[0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Post Reply
Posts: 18
Joined: Sun Oct 18, 2015 3:43 pm

[0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>

Post by Azdul »

I've looted Potion of <LocaleText-NotFound> of one of the NPCs in Castle Necromoghan in latest DFUnity Beta.
I've installed Daggerfall through DaggerfallSetup 2.16.1

I've installed few mods and Quest Pack 1:
better ambience.dfmod
dream - cinematics.dfmod
dream - commoners.dfmod
dream - handheld.dfmod
dream - hud & menu.dfmod
dream - mobs.dfmod
dream - music.dfmod
dream - npcs.dfmod
dream - paperdoll.dfmod
dream - portraits.dfmod
dream - sound.dfmod
dream - sprites.dfmod
dream - textures.dfmod
enhanced sky.dfmod
handpainted models - buildings.dfmod
handpainted models - main.dfmod
handpainted models - treasure piles.dfmod
improved interior lighting.dfmod
post processing.dfmod
readied spellcasting hands.dfmod
Readme - Handpainted models.txt
torch taker.dfmod

Is there any way to find out if potion was added by mods, or if it is a vanilla issue ?
I'm attaching logs and savegame.
DFUnity logs
(39.09 KiB) Not downloaded yet
(247.39 KiB) Not downloaded yet

User avatar
Posts: 5986
Joined: Sun Mar 22, 2015 1:51 am

Re: [0.11.0 Beta Windows 64] Potion of <LocaleText-NotFound>

Post by Interkarma »

This was fixed some time back in core, but Roleplay & Realism overrides some of the code and still needs to be patched.

Post Reply