I've noticed a few dungeons with the typo "THe" in the name, like "THe Mastersmith crypt" or similar.
Is this a bug to fix? Or being kept to match the early Bethesda charm of the original?
0.11.1/vanilla. Dungeons starting with "THe" in the name
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- Interkarma
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Re: 0.11.1/vanilla. Dungeons starting with "THe" in the name
All location names, map layouts, etc. are read directly from the classic install. Gamedata issues like these carry over onto DFU.
We do have some potential to fix. From 0.11.1 modded WorldData can override location names on travel map. This is expensive just to fix a name however.
I'm also looking into moving location names into localisation system and text assets, which would allow these typos to be fixed in core (and translated into other languages). That's further down the road though.
We do have some potential to fix. From 0.11.1 modded WorldData can override location names on travel map. This is expensive just to fix a name however.
I'm also looking into moving location names into localisation system and text assets, which would allow these typos to be fixed in core (and translated into other languages). That's further down the road though.
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Re: 0.11.1/vanilla. Dungeons starting with "THe" in the name
Makes sense, thanks
- XJDHDR
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Re: 0.11.1/vanilla. Dungeons starting with "THe" in the name
In the meantime, I'm looking at fixing this problem for my mod. I also found a list of the dungeons that have this problem here: https://elderscrolls.fandom.com/wiki/Ca ... rds?from=T
They all seem to be of the format "THe Crypts of X" (e.g THe Crypts of Mastersmith).
They all seem to be of the format "THe Crypts of X" (e.g THe Crypts of Mastersmith).
My DF Unity mods:
Unofficial Block, Location and Model Fixes
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Unofficial Block, Location and Model Fixes
Skip Intro Video
My other creations and essays:
https://xjdhdr.gitlab.io/