Bugged out Travel map

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imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Bugged out Travel map

Post by imsobadatnicknames »

This is something I started experiencing recently (after updating to 0.11.2) For some reason my travel map bugs out in some regions of HammerFell (Sentinel and the Alik'r desert, and some of the smaller regions from around there that I forget the names of). Sites don't show up on the map, and if I switch to another region and then switch back, the sites from the other region remain onscreen.

Image

At first I thought it was a problem with Travel Options and Basic Roads, so I disabled both of those mods, but the problem remained. I thought maybe it was another mod, but I disabled mod support on the start menu and reloaded and the problem still remains.

It's happening on all of my saves, regardles of if wether they were created before or after I updated to 0.11.2

I attach my most recent save.
Attachments
SAVE242.rar
(186.55 KiB) Downloaded 67 times
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

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Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Bugged out Travel map

Post by Interkarma »

I've seen this before with bad world override data. Please clean out StreamingAssets/WorldData completely (or setup a fresh new copy of the game with no changes) and try again.

Let me know how you go.

imsobadatnicknames
Posts: 371
Joined: Sun Jun 02, 2019 4:28 pm
Location: Colombia

Re: Bugged out Travel map

Post by imsobadatnicknames »

Deleting everything inside StreamingAssets/WorldData worked!

That's weird, I've had the same files in that folder since 0.10.24 and it's never given me trouble. Maybe they got corrupted somehow when copying them from my 0.11.0 folder to my 0.11.2 folder or something.
Released mods: https://www.nexusmods.com/users/5141135 ... files&BH=0
Daggerfall isn't the only ridiculously intrincate fantasy world simulator with the initials DF that I make mods for: http://www.bay12forums.com/smf/index.php?topic=177071.0

User avatar
Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Bugged out Travel map

Post by Interkarma »

Happy that helped. :)

It's probably the below issue in Visitable Crypts. Now that it's possible for WorldData to override travel map, input data needs to have the fundamental types correct. That mod had a typo in Sentinel region for a location type.

viewtopic.php?p=52380#p52380

If there's already a fixed version of Visitable Crypts available, that should also do it.

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