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Getting started with Unity Dfmod

Posted: Mon Apr 05, 2021 6:44 pm
by wizardofpizza
Hi there I'm new here! Anyone have a guide on making the dfmod package? I've made a working texture pack but it's just loose files in the texture assets, and I'm unfamiliar with unity. I'd love an easy explanation on putting it together in unity, so I can share my work with you guys as a dfmod. Thanks for being understanding and helpful if you can to the newbie.

Re: Getting started with Unity Dfmod

Posted: Mon Apr 05, 2021 7:48 pm
by Ralzar
It's been a little while since I wrote this but it should still be pretty much accurate.
You'll need Unity 2019.4.10f1 and the master from github.


How to build a mod:
1: Open the master files in Unity.
2: Create a new folder with the name of your intended mod in Assets/Game/Mods.
3: Create a script file containing your mod script. Put this in the folder you just made.
4: Click "Daggerfall Tools"->"Mod Builder"
5: Click "Create A New Mod". Do not change folders, simply write the name of your mod and click "Save".
6: Fill in the name, version etc fields in the Mod Builder window.
7: Select the script file you made in step 3. Click "Add selected assets"
8: Click "Save Mod settings to file"
10: Click “Build Mod”. Select a folder outside the project folders.
11: Give Unity about 5 minutes to build the mod.

Re: Getting started with Unity Dfmod

Posted: Tue Apr 06, 2021 6:28 am
by wizardofpizza
Thank you!