Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Interkarma wrote:The MIDI synth issue started with Unity 5, but it only seems to happen in the Unity Editor (builds seem to work OK). You're right that it seems to be a threading problem of some kind.
When it happens to me, I just save my work and re-open Unity Editor and it usually goes away. I need to spend more time looking into this problem, but will need to fix it up post-release.
An interesting thing I found out about this is that if you drop a DaggerfallAudioSource component on the object with the songplayer, it will start playing
Also, I've been getting a null reference error in PlayerMotor, line 150:
Another bug I ran into was that an entire town seemed to be missing colliders - I could just walk through all the buildings. The combined mesh object had a collider on it, but I wasn't able to determine much from the inspector about it.
Haha weird! I've been trying to work out how that could have happened. Looks like the strings are concatenated, but I only do a straight assignment for that text value. No idea how they became joined like that. Let me know if it happens again.
LypyL wrote:
Another bug I ran into was that an entire town seemed to be missing colliders - I could just walk through all the buildings. The combined mesh object had a collider on it, but I wasn't able to determine much from the inspector about it.
I experienced this once, some time back, and haven't experienced it since. I thought it might have been a Unity brain-fart since everything looked fine in the inspector. It's a weird one.
LypyL wrote:
Another bug I ran into was that an entire town seemed to be missing colliders - I could just walk through all the buildings. The combined mesh object had a collider on it, but I wasn't able to determine much from the inspector about it.
I experienced this once, some time back, and haven't experienced it since. I thought it might have been a Unity brain-fart since everything looked fine in the inspector. It's a weird one.
maybe it is related to the flying town bug - often locations fly in the air for a few seconds to be correctly placed afterwards. maybe it updates the model positions but not the colliders
Interkarma wrote:
Haha weird! I've been trying to work out how that could have happened. Looks like the strings are concatenated, but I only do a straight assignment for that text value. No idea how they became joined like that. Let me know if it happens again.
I figured out this mystery
It really is an unfortunate porcupine hostel cemetery!