Hi,
When fast traveling via Tedious Travel from Daggerfall MapPixel[209,229] at the beach to Daggerfall Mertower I always get the exception:
Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
It happens when I am entering MapPixel[209,228] from the south.
The same happened at other occasions but always close to the ocean.
[0.11.2] Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
[0.11.2] Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
In Julianos we Trust.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [0.11.2] Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
Are you using Tedious Travel or Travel Oprions? Seeing as TT has not been updated in over a year...
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
Re: [0.11.2] Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
Sorry, my mistake. I am using Travel Options 1.3. Not sure if the bug is related to the Mod or the base game.
In Julianos we Trust.
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.11.2] Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
This exception means there's an error in FACTION.TXT where a region has multiple matches for "people of" sub-faction. It's pretty common in older/unpatched faction files.
Are you using an alternative FACTION.TXT in StreamingAssets or the one that ships with game? If you're using the one shipped with game, I can patch that data error in a new release.
Edit: Loading an old save from before DFU fixed a lot of these problems can still bring back bad faction data however, as faction state is persisted in save data.
Regarding localisation, the text parts of FACTION.TXT will be moved to string table assets eventually.
Are you using an alternative FACTION.TXT in StreamingAssets or the one that ships with game? If you're using the one shipped with game, I can patch that data error in a new release.
Edit: Loading an old save from before DFU fixed a lot of these problems can still bring back bad faction data however, as faction state is persisted in save data.
Regarding localisation, the text parts of FACTION.TXT will be moved to string table assets eventually.
- Daniel87
- Posts: 391
- Joined: Thu Nov 28, 2019 6:25 pm
Re: [0.11.2] Exception: GetPeopleOfCurrentRegion() did not find exactly 1 match.
Thank your for the feedback, Interkarma!Interkarma wrote: ↑Fri Apr 16, 2021 10:26 pm This exception means there's an error in FACTION.TXT where a region has multiple matches for "people of" sub-faction. It's pretty common in older/unpatched faction files.
Are you using an alternative FACTION.TXT in StreamingAssets or the one that ships with game? If you're using the one shipped with game, I can patch that data error in a new release.
Edit: Loading an old save from before DFU fixed a lot of these problems can still bring back bad faction data however, as faction state is persisted in save data.
Regarding localisation, the text parts of FACTION.TXT will be moved to string table assets eventually.
I just updated my DFU to the newest version 0.11.3, but am still using older save files I made to test any climate type. Once I finished my mod, I will create a new game and check if the error persists. If so, I will update this post, otherwise, consider the problem solved
In Julianos we Trust.